View Poll Results: Which do you think is better? Try to give reasons or examples to your answers.

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  • Epicness needs more emotion than action.

    8 53.33%
  • Epicness needs more action than emotion.

    1 6.67%
  • A balance is needed.

    5 33.33%
  • Dump the idea of epicness and foucus more on othe things.

    1 6.67%
  • Other (explain).

    0 0%
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Thread: *Possible spoilers*A poll about different kinds of epicness | Forums

  1. #1
    Senior Member
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    I was looking at the E3 games this year and a thought crossed my mind, all these games are going at the wrong kind of epicness.
    Compare certain scenes from the AC games.
    When looking at the scene from AC2, when Ezio finds his dads robes, I cant help but think how it is much more epic than the ''epic'' Ville attack.
    Now look at Altair getting stabbed at the start of AC. It is arguably more tense and is more memorable.
    This is because epicness comes with emotion, and without emotion it is just a pile of meaningless action.
    What are your thoughts?
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  2. #2
    Senior Member
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    I was looking at the E3 games this year and a thought crossed my mind, all these games are going at the wrong kind of epicness.
    Compare certain scenes from the AC games.
    When looking at the scene from AC2, when Ezio finds his dads robes, I cant help but think how it is much more epic than the ''epic'' Ville attack.
    Now look at Altair getting stabbed at the start of AC. It is arguably more tense and is more memorable.
    This is because epicness comes with emotion, and without emotion it is just a pile of meaningless action.
    What are your thoughts?
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  3. #3
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    the words epic and fail are two words I wish never entered common usage....

    this series isn't a michael bay film, and it would be preferable if it stayed that way.
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  4. #4
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ThaWhistle:
    the words epic and fail are two words I wish never entered common usage....

    this series isn't a michael bay film, and it would be preferable if it stayed that way. </div></BLOCKQUOTE>
    This.
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  5. #5
    Senior Member Calvarok's Avatar
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    Altair getting stabbed was a good moment. Ezio putting on his master assassin robes, flicking his hidden-blade out and in, and going off to conquer Rome, that was a good moment.

    Altair ambushing the Templars with the logs after doing the leap of faith was a frenetic and exciting moment.

    The villa attack was a frenetic and exciting moment.

    Actions sequences are FINE. This is a hidden war between two organizations that have advanced technology no matter what time period they're in, and people expect it to be ENTIRELY stealth? I appreciate that Brotherhood didn't have very many creative stealth sequences, but those are worked on by an entirely different team than the one that does the action sequences. For Revelations, they have more people on all teams. They can make everything work.

    And they can have amazing and symbolic scenes that make you want to stab some guys, and they can have scenes where you've finally stealthed your way to a weapon, and you can just blow some Templars the **** up.

    The Greek Fire demo had much better cinematography than a Micheal Bay film, please don't insult all the hard work Ubi's cinematics team did. Have you SEEN the trailers for Transformers 3? He can't even make giant robot tentacles burrowing through a building seem exciting. And his freaking music! Revelation's soundtrack sounds amazing so far.
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  6. #6
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    good or bad, big explosions will sell because thats what people want.

    however, just because htey can make everything big, epic and explodey, doesnt mean they should. case in point, michael bay movies.

    and speaking of such, I don't know how, but both modern warfares work(not black ops, treyarch blows, that games story and plot was convuluted to hell, although it did have some pretty interesting parts). probably because the massive explosions happen in a good context. If ezio is blowing up entire citadels on his way to the corner store to get a gallon of milk, wtf flags are gonna go up in everyones mind. So long as they don't trivialize the big stuff, they will be fine, but everyone knows that people are getting unhappy with that direction.


    as i've said before, i trust the dev team to make a great game. but will it be half eye candy and explodeyporn, or will it be fun to play a second time.
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