Not sure if this has been thought of...
Mentor Mode
Number of players: 6-8
Teams: One team of 1-3 Mentors, and another team of 4-5 Trainies
In this mode the Mentors would have access to their profile settings, allowing them the use of abilities, perks, and streaks, making them quite formidable, hence why this team is kept small...
Meanwhile the Trainies are blocked from using abilities, but have access to the perks and streaks their profiles have equiped, making them less powerful as the Mentors hence why their team is potentially larger...
No there would obvisouly be problems with match making and what not, but I think the balance of power is fair, considering Mentors are supposed to be more advanced in the ways of an assassin (the trainies in the story mode didn't get guns till later)...
Now, I'm not sure if their detection mode should be differentiated (ie, making ither Mentors or the Trainies compass more or less difficult, etc.)... I'm thinking this game mode would have to be similar to those of either Manhunt or Aliance, but one thing I'd change, is the model thats chosen is the same for all players, the difference between Mentors and Trainies would be that Mentors would get the Elite Gear, and trainies would get the normal gear of the persona...
This would make walking into a group of your own personas more iffy, cause what if your persuer is there? It would change the out look on blending...
...... and suddenly mid post my train of thought has derailed... but I think this would be a fun and interesting mode, perhaps some tweaks to it, but let me know what you think, maybe you guys can come up with better things to balance it out and make it fun and enjoyable, but does it sound good, and maybe worth it???



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