Results 1 to 10 of 10

Thread: Dark Messiah Multiplayer Dev Team Q&A | Forums

Launch trailer - Might & Magic® X Legacy [UK]

Might & Magic X - Legacy - 4 New Classes Speed Painting trailer [UK]

Might and Magic X Legacy - The Gameplay trailer [UK]

Might & Magic X Legacy -- The Open Dev starts! [EUROPE]

  1. #1
    * Can you tell us about the multiplayer modes?

    The game will be playable as a team-based multiplayer mode, playable with up to 32 players. We have dedicated a whole team just to develop that part. We are lucky to have an engine that powers games like Half Life 2 death match Counter Strike and even crazy multiplayer physics experiments such as Gary’s mod.


    * How will multiplayer be managed? Will the players play online with their in game characters or you need to create a new character from scratch for MP?

    In the multiplayer part of the game you will play character “classes”, similar to what can be found in games like Battlefield 1942. The classes will have the opportunity to evolve during online campaigns. As you play only Sareth throughout the single player game, that would make no sense bringing him online.


    * What can you tell us about the multiplayer modes? Would you liken them more to something like Quake, Diablo 2, Guild Wars or something completely new?

    Of course we will provide many classical online modes, similar to what can be found in most first person shooters. But we also wanted to exploit the potential of a fantasy game through the “evolution” mode.

    In the “evolution” multiplayer mode of the game you will play character “classes”, similar to what can be found in games like Battlefield 1942. The classes will have the opportunity to evolve during online campaigns.


    * Speaking of Multiplayer, what exactly will be the "dynamic campaign" promised by the fact sheet?

    The dynamic campaign means that you will be able to play online matches with the results of one round impacting on the next one: the results will determine the next map, and also the items / skills you will be able to gain between rounds.
    Reply With Quote Reply With Quote

  2. #2
    * Can you tell us about the multiplayer modes?

    The game will be playable as a team-based multiplayer mode, playable with up to 32 players. We have dedicated a whole team just to develop that part. We are lucky to have an engine that powers games like Half Life 2 death match Counter Strike and even crazy multiplayer physics experiments such as Gary’s mod.


    * How will multiplayer be managed? Will the players play online with their in game characters or you need to create a new character from scratch for MP?

    In the multiplayer part of the game you will play character “classes”, similar to what can be found in games like Battlefield 1942. The classes will have the opportunity to evolve during online campaigns. As you play only Sareth throughout the single player game, that would make no sense bringing him online.


    * What can you tell us about the multiplayer modes? Would you liken them more to something like Quake, Diablo 2, Guild Wars or something completely new?

    Of course we will provide many classical online modes, similar to what can be found in most first person shooters. But we also wanted to exploit the potential of a fantasy game through the “evolution” mode.

    In the “evolution” multiplayer mode of the game you will play character “classes”, similar to what can be found in games like Battlefield 1942. The classes will have the opportunity to evolve during online campaigns.


    * Speaking of Multiplayer, what exactly will be the "dynamic campaign" promised by the fact sheet?

    The dynamic campaign means that you will be able to play online matches with the results of one round impacting on the next one: the results will determine the next map, and also the items / skills you will be able to gain between rounds.
    Reply With Quote Reply With Quote

  3. #3
    Nothing really new here, but it's nice to have some news.
    Reply With Quote Reply With Quote

  4. #4
    Junior Member Whomite's Avatar
    Join Date
    Oct 2005
    Posts
    12
    Sounds good, be really good to have custom characters and team based multiplayer. I multiplayer Campaign would be fantastic even if its restricted to LAN only. Would i think would be good is if the multiplay was like Counterstrike where you select you weaponary and there are objectives for each team to complete.
    Reply With Quote Reply With Quote

  5. #5
    Does this mean the BETA is out?

    I might not be in...

    Anarchy is the only way..
    Reply With Quote Reply With Quote

  6. #6
    Junior Member
    Join Date
    Mar 2006
    Posts
    9
    well i think the game will be very hard to play on multiplayer..
    Reply With Quote Reply With Quote

  7. #7
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bobaholic:
    Does this mean the BETA is out?

    I might not be in... </div></BLOCKQUOTE>

    dont worry these info were posted on June 07 2006 18:12 in the german dm forum together with the class descriptions
    Reply With Quote Reply With Quote

  8. #8
    I'm sure once the Beta is up and running, news will spread fairly quickly!
    Reply With Quote Reply With Quote

  9. #9
    Junior Member
    Join Date
    Mar 2006
    Posts
    9
    yeah, i think so too..
    Reply With Quote Reply With Quote

  10. #10
    sounds like the beta is out now. it will take a while for the ubi people to send out all the emails so not everyone will get their email right away
    Reply With Quote Reply With Quote

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •