Page 1 of 3 123 LastLast
Results 1 to 10 of 22

Thread: Multiplayer? | Forums

  1. #1
    I have played the HoMM series back from HoMM original up until HoMM IV it has always been just single player for me. When HoMM V came out, I had a lot of friends that got it as well. We would make maps and play them out in multiplayer. The biggest annoyance was when simultaneous turns would end and we would have to wait for the other players to finish before moving to the next turn. Turns that use to take 5 - 10 minutes turned into hours when you have 4 people playing. I could just imagine what it would be like with 8. I really hope Black Hole makes this version more multiplayer friendly. Having the option to always be simultaneous turns will greatly improve the PvP experience.

  2. #2
    Always simultaneous is just impossible in an RTS game kohansey. They're making great improves in order to make multiplayer faster, but making the turns simultaneous forever is just impossible.

    However, 5-10 minutes for a single turn? I never take more than 3-4 in a turn, i use automatic battle system and i fight only in the important fights. I've played this game with 1 more person and never had timing problems. However, as I've told you, HoMM VI is more multiplayer-fast expected than its predecessors.
    ************************************************** ***
    We can do anything... we only need to propose it!

    http://www.heroesofmightandmagic.es ---> Comunidad Hispana Numero 1

  3. #3
    Again question to Moderators:
    Will M&M have multiplayer - Team options where you can choose your team on every map, with every player which you want?(I mean - map is standard 1vs1vs1vs1vs1vs1, and there you can choose your team like 3 vs 3 or 4 vs 2 or 5 vs 1) Please reply

  4. #4
    We, mods, doesn't have any more information rather than the info u already now Murder, so for now I can't answer to your question.
    ************************************************** ***
    We can do anything... we only need to propose it!

    http://www.heroesofmightandmagic.es ---> Comunidad Hispana Numero 1

  5. #5
    5-10 minutes per turn, because some of my friends are a little slower in the clicking than others and we make really big maps. It usually only that long in the later turns where you are micromanaging 3-4 castles. But you are right, 3-4 minutes on average.

    "Always simultaneous is just impossible in an RTS game kohansey"

    This is too funny, a real-time strategy is always simultaneous turns, do I need to go through the list of games? But as a turn-based strategy I think it is possible. I have played a number of games that have it. If HoMM VI is really moving towards an RTS, I would think that this would be a given. More details about how multiplayer is going to work would be appreciated.

  6. #6
    Indeed RTS are real-time-strategies witch HMM is NOT. So HMM is actually TBS turn-based-strategy game. Just to be clear.

    Well for serious competition in hotseat we never use automatic battle, never... because computer will always make you loose some creatures... and at the end more creatures you have you are better off... so all fights have to go without any loss and possibly less mana use. Since End i mean when actually two real players clash not AI vs Player.

    5-15 min is just what computer takes in HMM5 wich is main issue with the hmm5 game. AI "smartness" is another. Obviously not in hotseat but in online game they should make some mini stuff to do saome town to look, play mini games or something while you wait for 10 min per oponent.

    my 2 cents

  7. #7
    Sorry I meant TBS games xD My bad kohansey.

    The point is that if u make HoMM always simultaneous u will get an RTS instead of a TBS, that's why it's impossible actually.

    And for "mini games" mcgslo, in HoMM5 there's ghost mode :P Maybe they will do something similar to that in heroes 6; however, i never played ghost mode so much, so I really dont care.
    ************************************************** ***
    We can do anything... we only need to propose it!

    http://www.heroesofmightandmagic.es ---> Comunidad Hispana Numero 1

  8. #8
    I would play online more if computer would take less time to play his turn. So my ghost mode experiance is limited. But i dont know if ghost mode was the right way. I thought more of some mini chess or some other clever mini game that maybe unlock you some visuals to your castle or hero or banner or some puzzle game to solve and gain some not game braking thing or even just to pass your time when waiting....

    OR better make Heros 6 fully comatable with windows so you can alt tab to windows so you can surf internet, chat on FB or even play another game while waiting for your turn. And when is your turn window will blink or sth.

  9. #9
    OR better make Heros 6 fully comatable with windows so you can alt tab to windows so you can surf internet, chat on FB or even play another game while waiting for your turn. And when is your turn window will blink or sth.
    i think this relies partly on your pc's strength. but it would be awesome ofcourse
    ************************************************


    ()_() .(\__/)
    ( x_x) (+'.'+)
    ((")(")

  10. #10
    Originally posted by mcgslo:
    OR better make Heros 6 fully comatable with windows so you can alt tab to windows so you can surf internet, chat on FB or even play another game while waiting for your turn. And when is your turn window will blink or sth.
    That's called Windowed Mode for me I always play in windowed mode to avoid alt-tabbing problems
    ************************************************** ***
    We can do anything... we only need to propose it!

    http://www.heroesofmightandmagic.es ---> Comunidad Hispana Numero 1

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •