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Thread: AC Revelations: Singleplayer Game feedback. [Do Not Post Spoilers!] | Forums

  1. #121
    Senior Member ProdiGurl's Avatar
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    @ S-E,

    Are you wanting them to completely scrap the Assassins & recruiting/leveling up?
    If so, that's one of the best parts of the game.

    If anything, the more relevant to the story/plot they make it, the better it could be.
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  2. #122
    Possible Spoiler Warning

    <span class="ev_code_WHITE">Any chance we can get an update for the map that shows the locations of the hidden wells, its the only part of the game I havent 100%</span>

    End Spoiler Alert

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  3. #123
    Originally posted by TexCube:
    To Nightmare8767

    This forum is not visited by trolls. We've been asked to post what we like and what we don't like. Ubisoft asked us to do so. They didn't ask you to put down their concerns about the game in a show of fanboyism. I have a real problem with people like you forgetting that and trying to counter the concerns of others who play the game. Comment on things about this game and not others comments unless they specifically ask you for a reply to something they can't figure out. Just because others have problems with that game shouldn't be reason enough for you to troll on their posts and concerns in an attempt to downplay them. Let others have their say and stop being a fanboy who won't permit anything negative to be said. The game needs some work and you are in the minority with your celebrating of every aspect of the game. I care when I spend money on a game and it feels unpolished or clunky. You may have no problem with things such as that and are willing to overlook things in an effort to justify your purchase. I expect more.
    Sorry, but I don't know how I'm celebrating on everything on the game when I said more Secondary Missions are needed, and there are terrible glitches out there o.O

    Talking about glitches: If you try to do one of the Mercenaries' challanges, the one about throwing a heavy weapon, in Cappadocia it doesn't count.
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  4. #124
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    The game is FANTASTIC! It is everything Brotherhood had, but better! Side quests, a much more of an emphasis on story, a much more beautiful city, HUGE upscale in graphics, and an AWE-INSPIRING ENDING. And so much more! Great game! Can't wait for AC3!
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  5. #125
    Well, this is the last AC game I will ever get.

    Big letdown, Ubisoft. Shame.
    ---
    Do not attempt to move, or we will be shooting ourselves.
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  6. #126
    @SupremeCaptain

    Did you even play the game? the story is miles better then brotherhood and now all the gameplay from brotherhood has been enhanced and made better and as always theyve added loads of new stuff, i say thats a win!
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  7. #127
    Originally posted by Coyleyy:
    @SupremeCaptain

    Did you even play the game? the story is miles better then brotherhood and now all the gameplay from brotherhood has been enhanced and made better and as always theyve added loads of new stuff, i say thats a win!
    I have my reasons bro, sorry.

    Terrible story, buggy and frustrating gameplay, laggy menus, 100% synch takes away freedom (AGAIN), ending left me with more questions and no answers, Altair's parts were lackluster, although I greatly enjoyed Altair being back, BUT WHERE'S MALIK?! I was under the impression Desmond's parts where actual memories of him, and not some puzzle thing (Though gotta admit, when I saw a shadow of some doll on the wall, that creeped me out, so that was pretty awesome)

    Den Defense was okay, and the music was nice, but I just can't be bothered with it.

    Only things I really liked was the music, and the atmosphere. I loved those dark nights and capturing the Templar Dens. Alas, the cons outweigh the pros.

    It's just... what happened to AC?
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  8. #128
    Senior Member SolidSage's Avatar
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    @I agree with Jazz about how R6 telling the story in game previously reduces the quality. It was easy to miss stuff. Cut scenes (good ones) GRAB your attention.

    BAC: When I played through I too gave it GOY honors. Unfortunately there was one more contender yet to be scored....ACR GOY 2011.

    @Shobhit
    Okay, I'm not much of a writer but I'll give it a go and try to avoid spoilers with generalizations.

    ACR:
    Continues the story of Desmond right from where we left off in ACB. While there are a lot of complaints going on in the AC community about his altered look I personally appreciate his weathered and perhaps stressed face, perhaps recent history and the bleeding effect are taking their toll.
    In any case, the graphics, in game and cut scenes are noticably improved. The initial scens featuring Ezio are the best I have seen in any game to date. I would totally watch a Creed movie. I thought it would be a difficult task to surpass Brotherhood's 'Red Hats and Cesaria carriage' scene, but surpass it they did.
    The crafting and telling of the story is the most noticable change in the new episode. All of the main protagonists have matured and show new depth of charcter that has made me feel more attached to them than ever, rivaling now, legacy characters like Snake and Sam. ACR completes the process of us growing with the characters and offers perspectives on life, and the passage of time, that for some younger players wih less life experience, will be valuable insights for their own real existences.
    I felt a profound and emotional connection to the tales of Ezio and Altair. For such new characters in the gaming world (relatively) to take us on this epic journey is suprising, they have, in no small measure, accomplished an epic tale telling that really van only be rivaled by the MGS series, yet somehow ACR achieves more, by avoiding repetition and translating a story that, in it's basic form is so....real.

    "Nothing is true, everything is permitted", what does it mean? You will find out.

    The personal quest for truth, shared by all three main characters is a genuine one, and should not fall on deaf ears of players who truly wish to evolve and grow through out their time here.

    Okay, beyond the emotional and spiritual impact ACR delivers another quality game play experience. All of the fundamental mechanics are still there, free running at it's finest, combat action with such fantastic depth that to date has only been challenged by BAC for the Crown of fighters (serious,y outshining the likes of true fighters like SF and Tekken). For me, ACR combat wins, it's more visceral and violent, the moves are more stylish and pleasing to the eye. I love BAC combat, and it's speed + combo counter is special but ACR isn't a slouch there either and the sheer variety of actions is mind boggling. The combat has been tweaked, several new move sets added, mostly thanks to the hook blade addition but my own favorite is the ability now, to throw a heavy weapon (bearded axe) into an enemy during close quarter combat. Previously I had to lock, aim and throw before the guards closed on my position but now it's possible to unleash a combo that pushes the enemy back then hold 'x' for a quick chuck to the face!! Be warned, it's easy to lose the weapon, I threw one at an attacker who was fleeing across a roof top only to see my beloved (and somewhat difficult to reaquire) bearde axe pinwheel past his head off in to the distance....didn't think that one out too well.

    We now have a double weapon wheel that takes a moment to master, but allows for mixing and matching of an arsenal of martial tools. I feel like there are a small amount of weapons and armor variations this time around, still plenty, but it's almost like they are no longer such a large focus of the game, where as the action and story have been amped a little IMO. Refined is a word that fits here.
    Travle has been sped up significantly, even climbing is faster if you choose, in fact I had to remind myself at times not to employ the hook blade in every climb scenario, some times it actually slows you if used in an incorrect manner and like this, it's as if there is a little more skill involved in moving efficiently, echoing precepts of free running and alike in challenge to Catwoman's climbing trick...timing etc. the zip lines are fun and useful but not really a center stage feature.

    In regards to stealth combat, it is a completely viable option, all the old hiding spots are here and vital, the weapon options compliment the approach and the new bomb crafting (complete success) that I had concerns about is both fluid and engaging. The variations alone prevent me from providing a good overview, I've used the junk out of the Thunder bomb (go boom) and like the smoke similar to Bats, but the other options such as tripwire (proximity), timed mines, bouncing bombs all with their own sub variations like smoke, smell, caltrops, etc and varying ranges offer a depth that really allow a player to adjust their packout to suit their preferred approach. So I, who loves Creed for the open violence can really stir up a hornets nest, while a stealth fan can use eagle vision to pre plan an attack on enemy routes, laying traps as they choose or distractions to open up angles of attack.
    One short coming I have to offer up, is the lack of a crouch walk. I frequently wanted to slip in to an SCC/BAC crouch walk, and slide behind a wall or sneak silently up behind the target. The silence is doable and LOS is a real element in this game, but doing it standing up feels wrong somehow. In advocasy I have to say that ALL of the buttons are used up,and there are already so many context sensitive actions that I don't know where a crouch would fit....but I still want it.

    Exotic sequences are done better in ACR, I enjoyed all of them this time, and there was good variety, even some new ones that, while being perhaps a touch unrealistic (unless you accept that Ezio is a bit tougher than the average bear - 50' falls etc) are great fun.
    Tomb play is back and chase sequences are so much more fluid and rewarding. Chase sequences are one of the things I thought UC3 did best, ACR's are on par.

    There are some prevailing community concerns. Horses are gone, I for one am pleased, they were fun a while in ACB but were quickly tiring and monotonous and detracted from the free runnning aspect, still some fans miss them.
    The Den Defense mode right now seems to be hated. At first I wasn't really impressed, it's built well but isn't the type of play I enjoy. Or so I thought. During a long session of exploring Constantinople I actually appreciate a little side task and played DD several times recently, it is mildly challenging and fun now. Also, when you fail, the Den reverts to Templar control and the entire area reverts to Tower defense, reviving the guards and tower captain, which is exactly what Brotherhood needed. SO DD is a win.
    Recruits perform better, recruiting them is more real and less repetetive, using them in combat is about the same, but more helpful this time due to the presence of stronger AI variants, and using them in the Meta game, taking over territories is more fun. There is a little more math and strategy on their than before and you can do a little more. Another feature I initially wasn't fond of but now count myself as a fan.

    Side missions aren't as apparent this time. They are there but seem to be in smaller number, BUT, I played differently this time, following the engaging story missions more, so now with the story finished, I am finding plenty to do, side missions, random systemic events (save citizen, challenge recruits, etc) and then guild challenges galore, plus finding data fragments, flags, treasure etc. There is plenty for me to still do and for some reason I feel there is more of Ezio's story to be told. There are certainly a couple of areas that make it apparent there is available space for DLC content.....an Acre visit that wasn't playable for example, has me wondering. No AC yet cries out more for all cities to be on a disc, I desperately want these mechanics for all locations...and I don't want to say goodbye


    10/10. It's been a good fall release season starting with Gears and ending with a resounding bang from ACR, UC3 being the only minor grievance. My concerns for this AC were great, burn out, repetition, flaws, etc, Ubi didn't dissapoint, as one would hope with their flagship title involving ALL (?) departments.
    ACR defines 'AAA title'.

    Some minor glitches do exist, and I am sure more will come to light. Graphical oddities now and then in the form of misplaced items or people are the most common, in fa t that's pretty much all I have experienced so far.

    I can't tell you about the MP other than, there is more customization of characters, personalization that while not deep, outshines ACB options. Modes are slightly increased, I don't see a true co-op option yet, perks and abilites see some new additons, but in all it's pretty much the same deal.
    I was a massive fan of MP last year but I can't bring myself to not play the SP yet, it is the ONLY thing I want play right now, and considering the quality titles out now, that's saying a lot.

    ACR does answer questions, ties up tales and leaves a fresh perspective for what is yet to come.
    My one true complaint is still the lack of a 2 or more player free roam. Exploring the entire territory with a friend and the ability to use all the in game mechanics (combat engine) is SCREAMING for attention....it would complete the package. Let my friend play a recruit or whatever, just allow them to be in my game.


    @Ubisoft and staff: Thank you.


    XBL: fog Sandman
    PSN: SolidSage


    for the night is dark and full of terrors
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  9. #129
    please get rid of full synch. It is unfulfilling. You dont get that "full" and "rich" experience of playing. Honestly, I feel like if you mess up, there is no point restarting the entire mission just to get the full synch. AT LEAST, MAKE CHECKPOINTS TO RESTART FROM IF YOU MESS UP ON FULL SYNCH INSTEAD OF RESTARTING THE ENTIRE MISSION.
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  10. #130
    Senior Member kriegerdesgottes's Avatar
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    The game exceeded my expectations which were admittedly pretty low and I do enjoy the game. The graphics are so much better than I was expecting. I will be honest and say that I feel the graphics after the first game were not that great compared with AC1 but this one really does look fantastic. I have been playing it now for 5 days every chance I get and I find it difficult to pull away but there are a couple things about it that annoy me.The first thing that bothered me was the way the e3 extended trailer was inserted into the opening of the game making it unplayable. Aren't you trying to convince us these games are not being rushed and recycled? Because that's not a good way of doing it. When I saw that trailer in there in the middle of gameplay I was like " are you kidding me?"

    The thing I hated most of all about Brotherhood other than it being a rushed/recycled game was that it took away the freedom to play the way you want to play which was Patrice's whole vision for the series in the first place. Revelations continues this horrible trend by forcing the player to play stealthily or be desynchronized. This infuriates me as I am not a stealth person. I don't want to ALWAYS sneak around. I want to kill people. I can live with the annoying 100% synch b.s. but please let us play this game the way we want to play without desynching the player for not playing the mission the way you are supposed to.

    I wasn't interested in the bomb crafting/hook blade at first but I will say that I enjoy them more than I thought. The more I use the bomb crafting system the more I don't mind it. I really like collecting stuff from the environment to create useful materials but, all from a treasure box? RDR is a better example of how to implement a feature like that. using flowers, or plants or whatever. Piri reis even talks about a poisonous flower used to make poison. And you get everything from a treasure box.

    Another thing that bothers me is I feel the franchise is taking too many liberties with historical accuracy. Do you think you could have bought a freaking parachute from a store vendor in Constantinople in 1511!? Mind you the parachute was officially invented in 1783 in France! Come on Ubisoft!. I know Leo designed a working parachute but he never made a patent for it and as far as we know he never used it. It sure the hell wouldn't be sold in stores anywhere let along in Constantinople.

    I was also disappointed by the random missions. I was really looking forward to those because I feel it's the one thing that could really improve AC's replay value by leaps and bounds but this was a joke. They almost never appear and then only in relatively fixed locations and they are in no way fun. Again, I would say RDR perfected that as well by having you save citizens or get ambushed. The ambush feature in Brotherhood wasn't bad. It was a good start but this game went backwards for some reason.

    I would also like to say how disappointed I am that you can't remove armor again AGAIN but I suppose I should stop wasting my time. Luckily there is another glitch in this game to get around that but we shouldn't have to imo.

    Anyway I do like the game and I feel it's better than Brotherhood but ACII continues to be my favorite AC game so far. I'm really glad you can actually free-roam in Cappadocia but I still feel like the yearly renditioning is continually hurting the franchise more and more. I can't imagine how insanely awesome this game or Brotherhood could have been had it been given more than a year developing time.
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