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When finished this will be my entry for the OWAB contest. Just thaught some of shadows and lights ended up pretty neat. <span class="flash-video"> </span> http://www.youtube.com/watch?v=1gTEeKZecT0
PS3 __AKA__Leadstorm 76__
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or search sponza.MPG at youtube.com
PS3 __AKA__Leadstorm 76__
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Far Cry 3 Elite Member
release the map Damn IT!
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lol glad someone's showing interest i have a little more money to spend working on a small bonus room on the other side when its done you will be the first to know.
PS3 __AKA__Leadstorm 76__
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Far Cry 3 Elite Member
Ok then great, I always look forward to seeing good map makers maps.
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The map is of course done but i realize it needs stairs where the dome is because it could become quite a spawn trap. That is the most complex part of the map so hopefully there's enough memory.
PS3 __AKA__Leadstorm 76__
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Senior Member
Just had my 1st game on this map - Only 3 players on Death Match, I actually switched to the sniper class which is something I rarely do - Those long straight areas seemed made for that but unfortunately I came last, I went from Commando to Saboteur to Sniping.
It is an amazing piece of work but one thing I don't like (which is no fault of yours) is all the pop up items when going in and out of view - It is the way the pieces and editor are but spoils the look when moving around.
The map is super creative and very neat / complex in areas, I am interested to see this with 8 players, also I had no issues with performance when moving around - Nice Work.
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Thanks alot im glad you liked it ive only played it once and was finaly happy with the frame rate in the end . I actually had to pull each and every one of those round tomb stones in the arches 1 by 1 cause you would get those twitching ereas of the colonial fence.thx agian
PS3 __AKA__Leadstorm 76__
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Far Cry 3 Elite Member
If you use the ground texture tool to paint the ground you can fake shadows in the different areas of your cathedral. If you want to see this just Change the ground texture to heartsick jungle and watch how everything changes colors, not just the ground. The easiest way for you to improve your map, even more, is by doing this technique. It isn't very common, makes a world of difference, and is super easy!
If you want an example of how it can make interiors really come to life, check out my 360 map Temporal Expansion. In real life there is ambient, reflected, and refracted light. I paid close attention to these principles during that maps construction.
At it's simplest form. When you paint the ground it projects that color upward through all the objects. For application, I suggest using an urban ground, a dark roadside, a jungle heart, and some medium grayish or brownish color. By fading them together you can make most colors you will need for projection.
FarCry3 Maps: Oil Aresnic II [
vid],
Mutiny,
Pandemonium
FarCry2 Maps: Oil Arsenic [
vid],
Serpent Alley [
vid],
Nitrous Oxide, Reloaded,
Iron Rebellion,
Powder Keg,
Hobo Hodge Podge,
Perilous Parley,
Revolver R3volut10n [
vid],
Floodgate Projects,
Neverhood
FCMaps: Creative Highlight,
Profile Highlight

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Far Cry 3 Elite Member
I'll fix the spelling on that previous post a little later. My iPhone autocorrects funny words sometimes...
FarCry3 Maps: Oil Aresnic II [
vid],
Mutiny,
Pandemonium
FarCry2 Maps: Oil Arsenic [
vid],
Serpent Alley [
vid],
Nitrous Oxide, Reloaded,
Iron Rebellion,
Powder Keg,
Hobo Hodge Podge,
Perilous Parley,
Revolver R3volut10n [
vid],
Floodgate Projects,
Neverhood
FCMaps: Creative Highlight,
Profile Highlight

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