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Thread: *** Patch 1.08 will be released today *** | Forums

  1. #1
    Hello Everyone,

    we will release patch 1.08 today.

    Release time:
    San Francisco 10am
    Montreal 13h
    Paris 19h


    Note:
    The patch will require a server update, scheduled for the release-time of the patch. It’ll take about 30 minutes to complete.
    You won’t be able to start new multiplayer games while the server update is in progress.
    Players who don’t update their game to 1.08 won’t be able to start new empire games after the server update is completed.


    Patchnotes + Balancing Changes:

    Improvements

    • The game´s balancing has been improved (details below)
    • The chat functionality has been improved
    • The installer has been improved
    • The Quick Play function is now customizable
    • Added a list of recently played opponents in the contacts menu
    • Added fertility information for soil when clicking on it
    • When playing human opponents, players now can spectate the game after a defeat
    • A quitting player in multiplayer sessions will now be replaced with an AI
    • The map Crushed Mirror is now available in Empire mode

    Bug Fixes

    • Fixed a chrash when loading certain older savegames
    • Fixed a sporadic desync when players quit a session
    • Fixed an issue with locked non DLC maps when using map filter
    • Fixed a display issue when unlocking content from the Limited Edition
    • Fixed a bug that would prevent achievements from being posted on the Facebook wall
    • Fixed various localization issues

    Additional

    • The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu


    Balancing Changes
    (Special thanks to all our balancing beta testers!)

    • Starting Resources:

    20 Meat -> 15 Meat
    5 Iron -> 3 Iron
    5 Garment -> 4 Garment
    3 Jewellery -> 2 Jewellery

    • Standard Trading Options:

    Before: 3 Garment -> 6 Coins
    2 Jewellery -> 6 Coins
    Now: 3 Garment -> 4 Coins
    2 Jewellery -> 4 Coins

    • Conquest Reward:

    o 7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread
    or
    o 4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
    or
    o 6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread

    • Victory Point „Generalissimo“:

    o The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
    o From now on, only enemy (not neutral) soldiers, that haven’t been killed by fortifications, count towards the Victory Point.

    • Costs of Militaty Units:

    o Tavern:
    Pikeman: 4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Food

    o Stronghold:
    Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
    Cavalry: 2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon, 1 Horse
    Cannon: 2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food, 1 Weapons, 2 Wheels, 2 Coal

    o Cannon Foundry:
    Cavalry: 7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery

    • Generals‘ Bonuses:

    o Bertram, the Bonecrusher
    Before: +50% close combat damage
    Now: +30% close combat damage

    o Philipp, the Prudent
    Before: +25% close combat and +25% long-range damage
    Now: +15% close combat and +15% long-range damage

    o Theobald, the Tactician
    Before: +50% long-range damage
    Now: +30% long-range damage

    o Hugo, the Hotspur
    Before: +25% close combat and +25% siege damage
    Now: +15% close combat and +15% siege damage

    o Cuno, the Cool-Headed
    Before: +25% long-range and +25% siege damage
    Now: +15% long-range and +15% siege damage

    o Siegfred, the Specialist
    Before: +50% siege damage
    Now: +30% siege damage

    o Albert, the Allrounder (Only available at the Dark Fortress)
    Before: +20% close combat, +20% long-range and +20% siege damage
    Troops regenerate twice as fast
    Now: +10% close combat, +10% long-range and +10% siege damage
    Troops regenerate twice as fast

    • Clerics‘ Defensive Bonuses:
    The defensive bonuses of clerics deployed in camps now also affect fortifications.

    • Expansion with Church and Trade:

    The conquest of sectors by proselytism or bribery has been adjusted.
    o The costs of proselytism and bribery have been reduced altogether.
    o Conquering sectors peacefully won’t destroy their fortifications anymore.
    o Because they aren’t destroyed anymore, fortifications have to be “payed for” when a sector is conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
    o Destroyed fortifications aren’t taken into account anymore when calculating the costs of bribery and proselytism.
    o The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and Fathers.
    o The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
    o Bribery Costs:
    Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x 10 x 0,5) + (Stone Towers x 10 x 0,6)
    Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10 x Stone Towers x0,5)
    Jewellery: (10 x Stone Towers x 0,4)
    o Proselytism Costs:
    Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x 1,8) + (1 x Stone Towers x 2,7)
    Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x Stone Towers x 1,8)
    Fathers: (1 x Stone Towers x 0,9)

    • Event Locations:

    o The costs of trade quests at Event Locations have been reduced.
    o The costs of quests granting a treasure have been raised and adjusted to the costs of quests granting a technology.
    o The Earthquake now also destroys 50% of the supply of Stone, Coal, Iron Ore and Gold in the storehouses of the targeted player.

    • Fortification of Victory Point Sectors:
    From now on sectors granting a Victory Point are generally fortified or are defended by strong neutral units.

    • Defense of neutral Sectors:
    The amount of troops in neutral sectors has been adjusted on the following maps:
    o Badland Ridge
    o Glacier Vale
    o Amber Coast
    o Crushed Mirror
    o Blazing Heat
    o River Town
    o Swampland Rivermouth
    o Sandbeken
    o Fiery Chasm
    o Tempest Taiga

    • Map specific Changes:

    o River Town
    - The Victory Point “Trading Company” has been added.
    - The amount of Victory Points needed to achieve victory has been raised to 5.
    o Tempest Taiga
    - The amount of prebuilt buildings has been reduced.
    - The amount of animals has been reduced.
    o Nienroth
    - The preset AI opponent has been changed from Raspun to Zoé.
    - The amount of animals has been reduced.
    o Mordsweiler
    - The fertility of the starting sectors and adjacent sectors has been adjusted for all players.
    - The amount of neutral units defending the Victory Point sector has been raised and the fortifications in that sector have been upgraded to stone fortifications.
    - The amount of neutral units defending the sector between players has been increased and the fortifications in those sectors have been upgraded.
    - The amount of animals has been reduced.
    o Amber Coast
    - The Victory Point “Trading Company” has been added.
    o Crushed Mirror
    - The Victory Point “Trading Company” has been added.
    o Swampland Rivermouth
    - The Victory Point “Trading Company” has been added.
    - The amount of Victory Points needed to achieve victory has been raised to 6.
    o Badland Ridge
    - The Victory Point “Trading Company” has been added.
    - The amount of Victory Points needed to achieve victory has been raised to 7.
    o Glacier Vale
    - The Victory Point “Trading Company” has been added.
    o Blazing Heat
    - The amount of Victory Points needed to achieve victory has been raised to 7


    Best
    EarnyC
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  2. #2
    Member Decina's Avatar
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    May 2010
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    Great changes all together.

    The best change was lowering startup resources while also increasing the costs of soldiers and of top of all lowering market prices of garments and rings. This will slow down rushers a lot, because they will not be able to gather enough soldiers to attack palisaded castles quick enough.

    Great changes are also higher number of VPs needed to win on empire maps Badland Ridge and Blazing Heat and of course the new empire map Crushed Mirror. AI replacing quitters is also a nice change.

    Now winner will have to show a lot more economic skills than before, when military was way too powerful versus religion and trade.

    Cavalry does not cost FF anymore, thats a great change. I love cav and I am gonna build it even more from now on. Actually now it is easier to train cav than muskets. One musket cost also 2 units of coal, which is a lot and hard to get.
    Ave.
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  3. #3
    Junior Member
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    Well. this sucks.
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  4. #4
    Originally posted by mobifon:
    Well. this sucks.
    Go on. You're bursting to tell us. What sucks, and why?
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  5. #5
    Yeah great mine updated 2 hours ago my brothers won`t and we cannot find the update anywhere another planned evening of gaming out the window - this is just freekin great! NOT!!
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  6. #6
    Well UBISOFT have done it yet again I now have a version 1.08 and my brother who lives up the road has 1.07 no information on the game website - the only indication that a patch even exisists is one post on the forum nothing to be found on UBI SOFT Help pages either, we work we seldom get the chance to play and when we do this cr*p happpens.

    What is the excuse this time? I wonder.
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  7. #7
    Junior Member
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    Originally posted by Hernald:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mobifon:
    Well. this sucks.
    Go on. You're bursting to tell us. What sucks, and why? </div></BLOCKQUOTE>

    I was a frequent user of the military rush method, supplied by infite gold.. sadly, this is not useable anymore. now i have to get skills <3

    No really, I really hate the fact that you have less fancy food to begind with .)
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  8. #8
    Junior Member
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    will the patch sort out my issues; earlier post-"Hi all, can anyone let me know what the story is, i downloaded the game directly from ubisoft a few days ago, without reading the forums first unfotunately.I have the Latest patch and I opened all suggested ports and I have logged into my realm online(left for an hour),but nothing works.I can run the game no problem but thats it, it keeps saying for multiplayer server problems and when I load a campaign nothing works on map no building any construction, just an arrow pointing at overpopulation, please someone help anyone any suggestions, from tech staff or good hearted settlers fans, no body is responding to any posts I've made thus far, so want to play this"

    HAVE BEEN WAITING 2 WEEKS TO HAVE A GAME OF THIS
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  9. #9
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    Ow cool update i wish that game will be supported in next year!
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  10. #10
    Hello Johnny
    You have purchased what is probably one of the best strategy games that you`ll hardly ever be able to play. Its a great game (when it works)which is not often. It`s got more patches than your average patchwork quilt basically it is a sad epitaph to what was a great series of games. This is a fantastic game ruined by technology that is obviously not up scratch. My advice demand your money back.

    Originally posted by johnnycud:
    will the patch sort out my issues; earlier post-"Hi all, can anyone let me know what the story is, i downloaded the game directly from ubisoft a few days ago, without reading the forums first unfotunately.I have the Latest patch and I opened all suggested ports and I have logged into my realm online(left for an hour),but nothing works.I can run the game no problem but thats it, it keeps saying for multiplayer server problems and when I load a campaign nothing works on map no building any construction, just an arrow pointing at overpopulation, please someone help anyone any suggestions, from tech staff or good hearted settlers fans, no body is responding to any posts I've made thus far, so want to play this"

    HAVE BEEN WAITING 2 WEEKS TO HAVE A GAME OF THIS
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