The sequel to CORE DEFENSE, a symetrical Arena map with two mono-rails (bases) and a pulse cannon that fires up the central silo. The cannon is fired by setting off the gas tank in the floor opposite the elevators.
The pulse cannon will not fire completly every time due to the different lengths of raceways but once it is set off it will continue on its own throughout the match. I hope you enjoy !
Pulse cannon rising up silo with surounding structure. Access ladder to CORE DEFENSE at upper right is not accessable. Pulse raceway is visable at far left and bottom center (below glass)
Mono-rail car is the base for each team
The sectioned mono-rail has two doors and a central roof hatch above the diamond station accessed by jumping on the nose cone at either end.
Interior of mono-rail as lots of cover.
View up silo and pulse cannon with opening structure from CORE DEFENSE beyond.
Pathways to mono-rail platform from upper and lower central areas. A second pathway up is provided at the opposite end of the mono-rail.
One of four lower structures that provide cover. The two in the center contain ammo and the outer two contain Control Stations. Pulse cannon conduit wraping corner is visable at left.
View down on lower cover structure with pathways to mono-rail platforms beyond.
The start of the chain reaction that fires the pulse cannon. the pulses leave in opposite directions, travel around map and converge before setting off cannon.
Small pulse moving down raceway.
View up at small pulse headed to convergence point.
Small pulse moving down last raceway towards cannon.