Since a have started playing FB+AEP+PF again with the new patch (absolutely amazing BTW), I have been experiencing some unwelcome temporary gameplay freezes (often at very inconvenient times)and some graphic errors in the landscape. During flight, as I look down on the landscape, I notice little flickers, corruptions, and warping (I wish I knew how to take screenshots, I'm sorry) as I fly over the land, which have me very worried.
I have a Geforce Ti4200 128Mb clocked to 310 Core and 567 Memory (45.23 drivers). I run with a 1.6Ghz CPU. I get an average of 30-35 FPS, and I run it with 4x AA and 8x AF.
I am almost positive these errors have something to do with my Open GL settings, so I will post my OpenGL conf. settings here. If anyone has any suggestions as to my settings, I would be more than glad to adjust them accordingly.
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Thank you very much.



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