Ah yeah silent hunt, ofc. It has a surprisigly huge effect on the red traingle appearing really late.
I don't know what Silent Hunt is, but it doesn't exist in my copy of ACR. Hot Pursuit does though.
I don't see what silent hunt has to do with my pursuer not physically being there just before they kill me. I know that it affects the amount of time it takes to trigger a chase. But, when you can see them appear on the screen and have a clear line of sight of them sprinting straight at you from the moment they appear on the screen, thats a problem. I'm talking about them sprinting the entire lenght of the building in venice while in plain sight. It doesn't trigger a chase or put them in high profile mode even at the time they kill me.
I understand bonuses playing a rile in the kill score, but not when its the same pursuer over and over again killing you in the same fashion. The session starts, they sprint straight at you, kill you, 500 points. Respawn, same pursuer, they sprint straight at you, kill you, 600 points. Respawn, same pursuer, they sprint straight at you, kill you, 400 points. All from the beginning of a fresh session. They sprint the entire session, no variety in their kills. Within 25 seconds of the session starting, they scored 1500 points on the same target using the same reckless kill style for their first three kills of a session. There is something wrong with that. That same session of wanted, that same player had an ending score of 8250 (most from me because my abilities wouldnt work on him), and he was running around constantly. I even tried climbing a wall and dropping a smoke bomb as he came running towards the wall. NOTHING! He ran up to the smoke, through it, up the wall and killed me. Almost seems as though he knew he was untouchable. Now, if all this is caused by lag and perks, the WHOLE game and its servers need to be scrapped and rebuilt from scratch.
I was only taking note that this seems to be consistent with higher prestige levels. It may be because the ubi servers favor them more, but that would imply that those players may not be as talented as they think they are. I keep seeing these high prestige players and think, "They got A LOT of time on their hands!" But, if they are given a constant advantage by the servers, they will get high scores and think that the other players just suck. But, because the servers favor them, they level up faster. I was only making a point that seems to happen more with high prestige levels, and that it MAY not have anything to do with their "superior" skill, but it is a notable pattern, nonetheless.
But, I agree with you that the glitches are unbearable. I too pay for high speed internet for the benefit of the game. Yet, I am utterly disappointed that it does me no good. I keep hearing that ubisoft server negotiate the difference in the latency of the players consoles to reduce the lag experienced by players during the game and make it more playable. Obviously, it doesn't work. There is still ghosting, moon walking, teleporting, etc. going on. Not to mention the lag that it creates (or allows) that is so great that people walk right through your smoke bomb and kill you. I've even executed a kill on a target, the animation started, the cinematic started, then the cinematic exited back to the map and the game "you have been stunned". I was stunned by the player that the cinematic just showed me killing!
I am the forum software that Ubisoft is running and I approve of this message.
I got a whole new thing to scream about now. I was just playing wanted in antioch. I heard wispers, spotted my pursuer, and proceeded to scale a wall. He followed me up and My persona froze up just before the top. He caught up to me, but instead of killing me, he dropped back down to the ground. I thought I was free and clear. NOPE! He poisoned me while on the friggin' wall! The message even said that he poisoned me. What kind of crap is that?! If you can't use abilities while climbing, how the hell did he poison me while we were both on a wall? He didnt poison me before I went up the wall, he wasnt nearly closely enough. I didnt even realize he did it until I jumped off into a haystack. WTH?!
Sorry, not going to look through 25+ pages to see if this has been mentioned before... Soooo many times, you press the KILL but/ton and your persona TAUNTS instead... Seeing how Taunt has its own dedicated but/ton, why does this even happen? It's particularly annoying if it gets you stunned and/or killed.
Remember the good old days, of stunlocking, of Alliance and Chest Capture, of Incog kills and when Templar Score ranking actually meant something? When there was no Ranged Ability slot???
I'm glad you mentioned this because honestly I've had that happen a lot and I thought I might have screwed up and pressed the wrong but.ton. I'm glad to know I'm not nearly as incompetent as I originally thought. I mean I have bigger than average fingers but I'm not a freakin Sasquatch so I didn't think it was likely that I hit the wrong but.ton.
Game Type: All
Issue: Always having orange NAT 2.
Solution: Changing the MTU value in my router from 1500 to 1472.
Result: Always green NAT 2