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Thread: SC6 Ideas only for those who love Conviction [Update #20 & 21, Major Hits] | Forums

  1. #521
    Senior Member sameer_monier's Avatar
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    Here we shall continue our Updates, so stay tuned
    Update #20

    - For the PEC system i think we can remodel it like that, we still have 3 upgrades, but according to the player style of gameplay he can choose what to equip, 3 upgrades max. and of course he can remove the upgrades and choose other things, and play it differently, for example :
    a) Run and Gun player : Extended magazine, Grip, hallow point ammo
    b) Stealth player : Extended magazine, Laser sight, Suppressor
    c) Sniper player : Scope, Laser Sight, Grip
    Those are just examples.

    - Level should be able to be completed atleast 8 different ways for stealth. Or a linear or couple paths for shooters. At any point in the mission, if a shooter is close to losing ammo, he can just simply take one of the stealth routes.

    - Sometimes let Sam want to know some info, so he search for a guard and find him, now if you beat him up or really harm him, he may attract attention, thus making other guards come to his rescue. You will need to spy on the guy and get him when he is in a private area cut off from guards, making it a free for all for how you can hurt him, just don't hurt him while he is in the open. Or you can kidnap him, you can knock him out, take his body, put him in a closet or a room, wake him up with smelling salts, tell him to spill the bean, so imagine holding someone unconscious or as hostage, walking with him slowly to a quit area, trying not get spotted, and in the same time avoiding enemy patrols.

    - Let Sam be able to recon an area, say if he was outside, he could possibly sneak into a guard tower or go into a stable tree, and see where the guards are, and etc. Once a guard is spotted, they will mark where he was last seen by Sam on a map, this can be available for a couple of mission not every mission

    - A gadget that can short out the lights in an area through a wall socket if that even possible.

    - An evasion mode that works like infiltration mode but where you arn't allowed to kill anyone.

    - A silent way to take out lights, maybe a lower powered EMP that doesn't alert the whole area.

    - Reusable sticky cams, If I used it the right way I should be able to retrieve it, Maybe let us choose the sound the cam makes, A hurt dog or a cat meowing.

    - Even more randomization in deniable ops maps maybe with vents that can be crawled through. Maybe you would have to pick the lock on a vent cover to access it.

    - Maybe return gas knockouts if thats reasonable.

    - Don't just have infiltration missions but exfiltration ones too. SC6 could start off with saving Vic and trying to escape with him for instance.

    - A restart/retry selection from menu during D-ops instead of retrying from the start

    - In Conviction it would have been nice to have a sprint button, where you can run just like Sam did in Lincoln Memorial, same speed, same animation, and while sprinting we should be able to jump over fences or obstacles faster

    - Lets have a mission or two where there is alarm system, If you get detected on Alarm 4: it'd be like a lock down and everyone in that mission knows you're there and swarms you, No gaurd on a different area would let his team get massacred, they should anticipate your arrival.

    - Environmental interaction with cans or even turning on or off a TV. Or turning off a power generator to make guards think it's a blown fuse.

    - Also I think it'd be awesome to kill a guard or knock him out and then bring him back to his living quarters/bed or to put him on the bench looking like he's napping, and then another guard attempts to wake him up, but then his friend says, "Hey man let him sleep he's been patrolling for hours. Plus, remember him drinking that tequila last night, the man cannot sing karaoke let's just say that. He needs to sleep some of it off."

    - Try and bring the "handle" system from '07 conviction, That tech from the 07 build needs to be utilized; barricading doors, handcuffing NPCs, when the 07 conviction debuted in GameInformer, the devs talked about being able to fool the NPCs, for instance, you're running from a group of guys or another agent and you open a door and leave it open and run past it. The NPCs see the open door and run through it. You watch as they all run through, then you emerge from your hi**** spot, close the door and barricade it off. that would be great to have.

    - Dead body physics would be appreciated, shooting dead bodies in conviction is very unsatisfying, technically they're just ghosts. Oh and has anyone noticed that even if you shoot someone in the side of the head the bullet hole still appears on their forehead, and bullets on the chest are not existent, If I double tap your chest the wounds should show up.

    - Maybe we can have a Shooting Range that you can go to easily at any time, and train ...etc

    Update #21

    - We should have multilayer stealth, SC should have more than L&S stealth, for example we should have a mission where we use social stealth (like SCC 07), in another mission we have Insight Stealth, it can work if we infiltrating a place in day time dressing like civilian, if we get detected it is mission over, so we need to hide, take cover, hide in rooms, use vents, and try to stay away from guards as much as possible, unless we can take someone so silently and hide him, if his body get discovered then it is lock down, of course that beside our L&S stealth, where we use darkness to hide, but i think if we can have missions for the 3 kinds of stealth then we will have a big variety in the gameplay, with alot of mission not looking the same

    - Maybe we can bring Retinal scanner, Finger scanner, Voice scanner to the SP, where Sam takes someone as a hostage moves him to the scanner, use it, then smash he head to the wall, or take him out silently

    - Camera system should be like old days, Close to the back of Sam, in SCC it is a little far making the game feel kinda like a TPS, if we can use the camera from CT, or the camera from SCC scenes, i am talking about the camera angel where Sam walks up in the airfield, and he moves around Grim till he hit her and so, that was a close up camera

    - Escape mission where we have to escape from the building, by running, or being stealthy, fast or slow, we should have a time limit, for example it is going to be a lock down in 5 min., so we need to get out fast, some people would run, others will try to get out stealthy

    - We should have Gun Statics, this how it works, if a player takes his time to get head shots and so on, his accuracy should increase, we can achieve that by make the reticulate get smaller as he gets better, also incorporate it with PEC system, so he get rewarded by unlocking Laser Sight for better accuracy, if a player shots too much, with time he become more capable with the gun, decreasing the recoil, and PEC unlocks Grips for him, if he is the kinda that reloads so much, then he becomes faster in reloading, and PEC unlocks Bigger Magazine

    - We should have alarmed windows/doors.
    Like, you can open a window/door but also have the option to slide you're knife under the seal to check for alarms, if you find one you'll have to disarm it.
    Maybe later, in more difficult missions some windows/doors will be mined.
    This would also encourage you to search for alternate routs.
    And also, alternate ways of learning about alarmed/mined doors/windows, like listening to conversations, or hacking computers.

    - The enemy guards were not given a growth in gameplay in SCC, they were not given enough tools and capabilities to be in line
    with the new agressive, faster style. Even on "Realistic" they're mostly pulling the
    short end of the rope here, So, THE way to give this new, faster stealth concept some longevity and depth is by giving the enemy AI's more and better capabilities. Like, enemies being able to reach places the player can reach, enemies who can also sneak up on the player,...... etc, Such changes, would be required to add substantial life value to this faster stealth concept.

    - For Doors : So how about this, when in front of a door:
    - Tap 'Y' to Open Door
    - Hold 'Y' to Open Door Stealth
    - Double tap 'Y' to Bash Door
    - Run towards door and tap 'B' to Breach Door
    - Press 'B' when in front of a door to kick in open, but this breaks the lock and the door can never close again.
    - Equip the Optic Cable in gadgets list and press the 'X' when near a door to peer under (similar to how it was in the first Splinter Cell.

    You should not be able to look under all doors with an optic cable, for some should have a seal, thus you have to Open Door Stealth to peer in before entering.

    - Same as the lockpick, you must equip in before you can use it, and you have to first try to open the door before you can tell if it's locked.
    Also, in some missions, door locks should have a little warning system on them. So if you try to open a locked door it will make a loud rattle sound.
    However if you Opening the Door Stealthily Sam will automatically discover that the door is locked, without touching the mechanism.

    Opening a door regularly should make a little noise, thus forcing you to Open Door Stealth to be perfectly silent. However, some older type doors will creek and crack if you try and Open Door Stealth but all these doors can be peered under with the Optic Cable and it would be good level design to always have an alternate path so you can avoid these doors all together if you're vigilant enough.

    - Similar rules could apply to windows.

    - Improve the cover system and give it more depth. by being able to control the the speed when using the coversystem. You can use the 'push one button and you will get to the next cover system' but it will be making noise. When you are slow you won't be able to push that button. When you are slow you have to sneak to the next cover.
    became noisy that the the enemy may hear you it will be better, also they should be able to shot you if they saw you moving from cover 2 cover.

    - Give the option to turn off all the direction arrows, in cover system, pipes, .....etc


    So guys here will be our 3rd and final update page, cause i am almost done, and i don't think i will be able to keep on updating, i still have one or two updates to make, probably one

    ------------------------------------------------------------------------------------------------
    NG4 :
    Stealth vs Stealth, the ideas you got there may work more for action game, there quit some things that can't work, there are small addition to your post i think i will add, but not muc, i hoped to go very deep with you in details, but i have exams next week, so maybe the week after if you like


    stealth1276:
    most of your ideas are already add to full extend, i hope you read the updates, you will LOVE the ideas, you got a couple of good ideas i am going to add, keep on adding more


    gytamas88
    good idea mate


    wewebb1985
    wow, some good ideas you got there, i will add as much as i can keep em coming



    i am sorry people for not being able to replay fast, i am super busy, and having exams next week, yet i read everything as soon as it gets posted, i just don't replay frequently, and i am again sorry for that, i hope i will be able to make a new update this week, but if i couldn't then the weak after the next i will feature 2 full great updates that you gonna like

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
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  2. #522
    SplinterC?LL:::

    Updated Feedback:
    This is the best Splinter Cell/Game in general, that I have played. Thank You

    Outfits are awesome

    Get Uplay's Share/more so the Shop feature active-it may be a bit out there to make clothing and similar gear for sale but I would definitely purchase such items

    Keep Vic and Grimsdottir

    Mission objectives are phenomenal. A random great example is in Third Echelon HQ how he gets out of the vehicle(smelling like a spare tire) and walks through the objective and it shows up on him!! flawless

    Shooting Range that you can go to easily at any time(doesn't have to be a big part of the game just somewhere to shoot)

    Family incorporation in the story is a nice aspect

    Flashing wires or lights that attract your attention to things

    Fireworks are cool

    Would like the option of knocking enemies out rather than killing them. For instance when you go up to an enemy for a quick hand to hand take down and you want to just knock them out sometimes fisher shoots them(not sure if this kills them or just disables them)...I think I just figured out how to do this however by putting your gun away by holding down d pad*

    Female bad guys!?

    DLC is cool how they include cities and their matching themes!!! Great job on this!!

    Iraq outfit!

    Like the obstacle of the hanging crate in San Francisco - how you can make your way around - more of those - another example would be in the printing press where you can climb up in the duckwork

    Like how you have to put the gun above the door or point it up to get the option to open a door

    Like the water/puddles in mission before White House/the Effects when walking through Washington streets

    Replay capabilities as well as screenshots that you can save - Like the replay setup NHL10 has which only allows you to replay and save 30 seconds or so (which may save space? or be a good small resort for replays in general)

    Like how the turrets/cameras turn off after you kill everyone Hunter*

    Would be nicer if multiple mines next to each other have a larger explosion/radius impact

    The Five-Seven pistol is a great gun for the game

    Crouch, open door and stay crouched is nice

    also crouching and entering(“turning a corner”) a room with gun drawn

    Thanks again!
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  3. #523
    May have already been said, but in ConViction it would have been nice to have a sprint button. I liked the speed when you moved from cover to cover but the regular running speed felt sluggish. plus the game would have been much more quick and brutal with a sprint button.
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  4. #524
    Bring back some core things from CT: Scrap the some of the Bourne junk, this is about stealth not being a juggernaut who shoots every person. It's cool but this is Splinter Cell. Or at least give us an old school Splinter Cell choice

    1. More stealth, a lot more. Have him crawl through ceilings or vents.

    2. At least 8 different ways to complete an objective: Huge sandbox levels with pipes leading to different rooms, not conveniently placed over guards patrolling. Vents going around guards or under. Secret passages. Crawling in ceilings over guards or leading into another room. Actually floor layout with many gaurd posts. Basically a way to ghost many different ways. Which is realistic.

    3. Accessible doors by being able to lock pick. Or hacking secured doors.

    4. Unpredictable and smart, human-like guards. Most guards won't run to a LKP thinking the target is dumb enough to just sit and wait to be caught.

    5. Limited ammo and penalizing people who want to be Rambo and shoot people every chance they can. Set off alarms, and have a limit of 3-4 alarms allowed. If you get detected on Alarm 4: it'd be like a lock down and everyone in that mission knows you're there and swarms you. No gaurd on a different area would let his team get massacred, they should anticipate your arrival.

    6. Not linear and uses critical thinking.

    7. Old gadgets that are non-lethal such as sticky cam gas, sticky shockers. And real tactical weapons like an alarm snare(which should be removable by guards).

    8. Old goggles- NV. And a shadow-noise meter. Along with gray areas and dark areas. I shouldn't be able to walk right next to a guard unless I'm SILENT and hidden completely.

    9. Better script- less cursing/stupidity. Looks like they couldn't think of smart phrases so they threw in the F-word 100 times.

    10. Tactical knife.

    11. Variety of guard voices that don't sound like a cracked out Borat.

    12. Able to cut camera wires and unscrew light bulbs. Guards should catch on to all their cameras being shot and lights being shot.

    13. Being able to grab enemies and crack their necks like last time or the choice to slit throat or to not harm at all. Or once grabbed have them tell their team that the area is okay if they wonder why he's not responding.

    14. Moving bodies or positioning them in way so no one is suspicious, such as leaning him against a tree or pole or near a ledge. Or make it look like an accidental death.

    15. Realistic animations. No one can climb that fast or jump on a pole that high.

    16. Being able to stand in cover. Or being in cover without anything like a gun sticking out.

    17. Able to detach a scope or at least let me control sensitivity.

    18. Better environment interactions. Like Y to jump, B to roll or crouch or grab guards neck, A to engage a computer or pick up something like a gun or opening a door or grab neck. Similar to CT controls.

    19. Better player animations. Once again with climbing. Crab walk, a run into a roll.

    20. Spy v Merc!!! Similar to CT, best multiplayer I've experienced. Shouldn't have changed but a few things.

    21. Health kits or pain killers(like 3 a level), regenerating health just allows people to run around carelessly.

    22. Side tasks, similar to DA.

    23. Whistle or environmental interaction with cans or even turning on or off a TV. Or turning off a power generator to make guards think it's a blown fuse.

    24. Projections were cool and handy but a PDA should be available just for information so it can help you make decisions.

    25. Just in general giving the player a lot of choices but keeping it splinter cell.

    26. Oh and did I say Spies vs. Mercs nothing like having a partner to help make tactical choices while going against another team of humans. Like I said CT was perfect in this.

    27. OCP so guards think the camera had a minor mess up. (thanks for reminding)

    28. Split jump

    29. The running roll.

    30. Have an option to snap neck.

    Also I think it'd be awesome to kill a guard or knock him out and then bring him back to his living quarters/bed or to put him on the bench looking like he's napping, and then another guard attempts to wake him up, but then his friend says, "Hey man let him sleep he's been patrolling for hours. Plus, remember him drinking that tequila last night, the man cannot sing karaoke let's just say that. He needs to sleep some of it off."

    Just something goofy or funny, something people or close friends who are guards would say to each other. Makes you think you're really there watching out for your cover to not be blown.

    Heck, even throw him into the bathroom and lock the door with a fan on. Make them thinks he's going number 2. By the time they find out he's not really going to the bathroom or taking a nap, Sam would be long gone.

    Have patience be rewarded. If there's two guards in the room and you're needing to get in that room, have the human-like, unpredictable guards interact. After a couple seconds one guard can leave and say, “I am going to grab a smoke from Johnny he owes me some stuff anyway." or just a random excuse. Then when he leaves take out the other guard, and then put him to bed or the bathroom, or if a computer is by, show that he clocked out for break.

    Just some ideas to add to realism, probably would take away from the mission but you guys get the gist.

    There's a few, I will think of some later.
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    winner of Splinter Cell: Double Agent, Best Buy Multiplayer Tournament.

    GO ARMY.
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  5. #525
    Senior Member sameer_monier's Avatar
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    southernether : thx man for contributing

    godofzer0 : good one mate

    D_R_A_G_x_O_N : welcome to the thread, and you grab my attention with some ideas like no. 5 & the few notes in the end, most of your ideas have been added though, i hope you find the time to check all of the updates, and share more ideas soon

    --------------------------------------------------


    people 2 more days and i will bring the new update, so keep em coming

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
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  6. #526
    Senior Member Jazz117Volkov's Avatar
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    @ D_R_A_G_x_O_N:
    Like your ideas man.

    @ Sameer:
    Looking forward to the new update.
    Maybe I'll get to that H2H analysis... just been sooooo busy this last week.
    __________________
    How about alarmed windows/doors.
    Like, you can open a window/door but also have the option to slide you're knife under the seal to check for alarms, if you find one you'll have to disarm it.
    Maybe later, in more difficult missions some windows/doors will be mined.
    This would also encourage you to search for alternate routs.
    And also, alternate ways of learning about alarmed/mined doors/windows, like listening to conversations, or hacking computers.


    Also, I'm not sure if this has been added yet: we should be able to command an NPC whom we have grabbed to do various tasks in a very dynamic sandboxy kinda way, like open/close any door, unlock any door, type in codes as appose to only telling us, and give the all clear to their suspicious buddies.
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  7. #527
    Conviction gave the player faster, more agressive moves.

    ... but the enemy guards were not given a similar growth in gameplay.

    Long story short : they were not given enough tools and capabilities to be in line
    with the new agressive, faster style. Even on "Realistic" they're mostly pulling the
    short end of the rope here.

    So, THE way to give this new, faster stealth concept some longevity and depth is by
    giving the enemy AI's more and better capabilities. Like, enemies being able to reach
    places the player can reach, enemies who can also sneak up on the player etc etc.

    Such changes, would be required to add substantial life value to this faster stealth concept.

    Faster could and can be fun, but NOT when all the opponents are artificially kept slow.
    "You're MINE !"
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  8. #528
    Senior Member Jazz117Volkov's Avatar
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    So it's like Assassins Creed in the shadows, with guns, played at 2x speed, sweet.

    LoL, Don't take me seriously ...wait a minute.

    ________
    Seriously though, I like your idea.
    I honestly expected something like this from the SC agents in SCC.
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  9. #529
    Senior Member sameer_monier's Avatar
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    okay Jazz this is a really great idea, i love it, it will be a great addition

    for the H2H take your time, i will collect the data from all the updates, then whenever you are free we will work everythign out, i know what it is like to be busy, i myself been so busy this week, exams - exams - exams, and still have 2 more, i hardly found time to post here

    EDIT : jazz the command idea have been posted before by NG4, and i believe i already added it too


    Knot3D : that is a great idea too mate, i think you opened my mind to something, i think based on your idea, we should have enemies who are apple to climb up things, crawl, search tactically, and so on, good point again

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
    Spin Offs Ideas
    Small Channel on Youtube
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  10. #530
    Originally posted by sameer_monier:
    we should have enemies who are apple to climb up things, crawl, search tactically, and so on, good point again
    Yep. In Conviction, they don't really have a collective memory, so even if they go out searching for the player, they still do it like a headless chicken.

    The only instance they do know where you are, is like when the player uses the gun pod interface... but isn't that an extremely limited and binary way, for the enemies to have a clue of the player's whereabouts ?

    Even the LKP doesn't add much, since the AI often gets stuck onto it, while other enemies flare off without any clue.

    For interesting gameplay, enemies should be able to signal each other silently so their buddies can flank the player and even sneak upon the player. THAT would be cool.
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