First of all I don't consider Bournes bad movies by any means, but it's quite obvious Conviction drew from those movies and only the bad bits. Sam is a predator constantly on the run never stopping for a minute and there is none of the interesting details or conversations. It's as if Bourne movies were shot only from Jason's perspective, and he spends all the time killing bad guys; no smart diversions, no escaping, no conversations with anyone except when beating them up, no longer-term plans.
I'm not really getting into the story, it's always been cliched so I don't have that high expecations, what matters is the open-ended gameplay with lots of skills and items available to use. Like the best levels of the franchise: Defence Ministry, CIA HQ, Panama Bank and a couple of others. They seem like believable places with plenty of ways to approach. I wish that was expanded with even more ways to complete or fail missions, less scripting and more chances to use certain moves and gadgets. In comparison Conviction is very restrictive and rushy "You can't go there, you can't do that" with the exception of manor.
And no Far Cry won't do any of that because they have 0 stealth or NPC interaction. They're just shooters with guerilla warfare and improvised weaponry. Assassin's Creed is perhaps the closest, but it has very little indoor action and none of the modernity of SC, and very little stealth too.




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, thx solid






(I know. I did it on purpose).

