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Thread: SC6 Ideas only for those who love Conviction [Update #20 & 21, Major Hits] | Forums

  1. #381
    Senior Member eoj19's Avatar
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    @ Sameer

    That sounds like a good idea having one or 2 permanent scars on Sam's face (either that or he privately got plastic surgery/laser removal ).

    And concerning what I meant by the scars being visible from torn clothing, it was actually a bit from your idea in one of the updates you have listed. No matter where Sam is shot, there will be small (but noticeable) taring of clothes. But the more Sam is (or whoever the main character is) shot in that same area of his body during that level, the wider that specific area of clothing gets torn. And if the wide rippings of clothing is torn in an area of Sam's body where he happens to have scars from previous SC's, then it will be shown.

    But his clothing will be changed each level. Or even better, give the gamer the option to change Sam's clothing each mission.

    Let me know what you think


    @ NightGhost:

    I appreciate your ideas for campaigning modes. And I'm a bit curious, but could you explain a little more about what your ideas about the new objectives/FAN objectives are?

    Didn't Lambert refer to Sam as a SIGINT NINJA in the ORIGINAL SC?

    NINJA, huh....what ever happened to "Sam Fisher the SIGINT NINJA"............
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  2. #382
    Senior Member sameer_monier's Avatar
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    @ codeneet :

    we can have a set of goggles to choose from it, what do you think ?!


    @ NightGhost1994 :

    I agree with eoj19, are your ideas like flash back missions ?! or objects based D-ops ?! or what ?!



    @ eoj19 :

    nice thing about the scars

    i thought about giving the player the ability to change cloth, even NightGhost1994 told me about it before, but i voted against it

    I think the 1st playthrough should have like whatever the costume is, but after we finish the game we get alternative costumes, we can change our cloth to a different one

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  3. #383
    Senior Member eoj19's Avatar
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    All I can say about the scars idea that I had, I just basically saw it in another popular game and just thought that ubi could make it an even greater idea:


    Batman clearly showing that he takes a lickin' and keeps on tickin'


    Same comment as I wrote about the above pic


    Not the best pic in terms of being able to see the torn clothing, bullet holes on him, etc.

    Now I'm not saying that Sam's scars (or whoever the main character will be) should be to this extent of bleeding from the face and all (unless other fans/users say otherwise), but my main objective for using these pics are purely example only. Example of the scarring and beatings that should be visible on Sam, but more detail toward the clothing and physical damge from gun shots, attacks, booby-trapped environments, etc.)

    And concerning the clothes changing, I agree that the 1st go around should be game/CPU controlled. Then afterwards, the following play throughs should have the option for the gamer to choose outfits. Should the choosing be prior to the mission or during the mission?

    Didn't Lambert refer to Sam as a SIGINT NINJA in the ORIGINAL SC?

    NINJA, huh....what ever happened to "Sam Fisher the SIGINT NINJA"............
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  4. #384
    Junior Member imtwo's Avatar
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    Why not adding healing animations like in Far Cry 2?
    http://www.youtube.com/watch?v=ENswNs3Q-Fg
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  5. #385
    Senior Member NightGhost1994's Avatar
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    Originally posted by sameer_monier:

    @ NightGhost1994 :

    I agree with eoj19, are your ideas like flash back missions ?! or objects based D-ops ?! or what ?!
    Tbese missions are deniable ops.

    @ NightGhost:

    I appreciate your ideas for campaigning modes. And I'm a bit curious, but could you explain a little more about what your ideas about the new objectives/FAN objectives are?
    Objectives are just examples for these missions. Sam was in these mission alone, but because I add 2 agents I came up with objective. Objective doesnt have to be like this I just wrote it as example.


    Stealth Always Wins
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  6. #386
    Senior Member Jazz117Volkov's Avatar
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    Hey Sameer, hows this for an idea:

    If you press and hold the 'B' button to perform the Death From Above your character will take the enemy hostage instead of KO/Killing him.
    Though, if you try this and the enemy sees you, you will fail to take him hostage or KO/Kill him cause the NPC will defend himself. You will however still knock him to the ground, but you will be on the ground also.

    Note: If an enemy sees you when you're doing a DFA in the usual manner, I.E. only tap 'B' then he still get's KO/Killed.

    Just a thought...
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  7. #387
    Senior Member NightGhost1994's Avatar
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    I don't know about Sameer but I really like it. It would be realistic if the ai can look up to see us on the pipe doesn't matter the height of pipe or on the wall, not like in earlier games where ai only look ahead.

    "Stealth DFA is a clean kill!"


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  8. #388
    Senior Member sameer_monier's Avatar
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    @ eoj19 :

    i know what you are talking about, i am on the forum there too, and we got a dozen of things going on lol, especially with the new screen shoots, you should pa it a visit

    - for Batman actually we don't know how the blood will work exactly, though i agree Sam MUST bleed, and added many aspects and things you said to my ideas note to post it in the next idea, keep up

    - and i don;t know , should we get a closet for every mission start or have a fixed costume ?!


    @ imtwo :

    that is great man, it will be perfect if it is combined with the cloth being torn apart and the bleeding will be added

    btw do you think that guy is alive ?! i mean he really got F****ed up every where in his body



    @ NightGhost1994 :

    so those are maps with objectives, more like famous maps for the player to experience in a different way right ?!


    @ Jazz_117 :

    that is another great idea, i like it too, and will be added

    small question are you sure if Sam landed on someone he won't accidentally break his neck instead of grabbing him i mean weight, jumping force, and gravity LOL

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
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  9. #389
    Senior Member NightGhost1994's Avatar
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    @ NightGhost1994 :

    so those are maps with objectives, more like famous maps for the player to experience in a different way right ?!
    just like you just said


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  10. #390
    Senior Member Jazz117Volkov's Avatar
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    Originally posted by sameer_monier:
    small question are you sure if Sam landed on someone he won't accidentally break his neck instead of grabbing him i mean weight, jumping force, and gravity LOL
    Nope. See, Sam would use them to break his fall, thus they'd be on their way to the dirt, but instead of letting them fall he quickly seizes them in a chokehold. Sure they'd feel it but unless he purposely kicked/hit them on his way down they'd be relatively un-hurt.

    Or, think of Assassins Creed, you know how Ezio sort of plonks on them and sticks them with his wrist blade, well similar to that, only Sam would get them in a chokehold instead of killing them.
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