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Thread: SC6 Ideas only for those who love Conviction [Update #20 & 21, Major Hits] | Forums

  1. #31
    Senior Member sameer_monier's Avatar
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    Originally posted by savior2006:
    I did like the lockpicking and hacking of Chaos Theory.
    If they were to slow down the pace, those minigames could be implemented back in.

    As far as I know, nightvision and thermal vision were replaced by black/white and sonar vision specifically because Beland didn't like nightvsion (for whatever stupid reason that man came up with)and sonar was to aid in M and E.

    Seriously, the next Splinter Cell DOESN'T need M and E. Montreal has given us a build where the player is perfectly capable of aiming and winning firefights even when outnumbered. There's no reason players would need an auto-win button.
    M&E is a great addition i think, the problem is that it is over powered, and the level are designed for it

    so i have made a list to improve M&E and make it much better and a true strategic tool, but that's for another thread, wait and you will see what i have done with it

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  2. #32
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    Originally posted by sameer_monier:
    M&E is a great addition i think, the problem is that it is over powered, and the level are designed for it

    so i have made a list to improve M&E and make it much better and a true strategic tool, but that's for another thread, wait and you will see what i have done with it
    How is removing control from the player a good addition? There is nothing you can do with it to make it better. When you remove control from the player and give it to the computer you are dumbing down the game for the masses. Even FPS games don't have anything that absurd.

    There is nothing strategic about it and it doesn't belong in ANY kind of game, much less a Splinter Cell game.


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  3. #33
    Senior Member sameer_monier's Avatar
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    Originally posted by FrankieSatt:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sameer_monier:
    M&E is a great addition i think, the problem is that it is over powered, and the level are designed for it

    so i have made a list to improve M&E and make it much better and a true strategic tool, but that's for another thread, wait and you will see what i have done with it
    How is removing control from the player a good addition? There is nothing you can do with it to make it better. When you remove control from the player and give it to the computer you are dumbing down the game for the masses. Even FPS games don't have anything that absurd.

    There is nothing strategic about it and it doesn't belong in ANY kind of game, much less a Splinter Cell game. </div></BLOCKQUOTE>

    Last time i checked, i was the one who marks, and i was the one who shots, maybe you are playing a different game ?!

    If you don't think it is strategic nor belong to any game, then don't buy any game that has it and if by mistake you got one that have M&E then don't use it

    Again if you don't like C, no need to keep posting about it, this thread as it's title says for those who loves C

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  4. #34
    Originally posted by sameer_monier:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FrankieSatt:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sameer_monier:
    M&E is a great addition i think, the problem is that it is over powered, and the level are designed for it

    so i have made a list to improve M&E and make it much better and a true strategic tool, but that's for another thread, wait and you will see what i have done with it
    How is removing control from the player a good addition? There is nothing you can do with it to make it better. When you remove control from the player and give it to the computer you are dumbing down the game for the masses. Even FPS games don't have anything that absurd.

    There is nothing strategic about it and it doesn't belong in ANY kind of game, much less a Splinter Cell game. </div></BLOCKQUOTE>

    Last time i checked, i was the one who marks, and i was the one who shots, maybe you are playing a different game ?!

    If you don't think it is strategic nor belong to any game, then don't buy any game that has it and if by mistake you got one that have M&E then don't use it

    Again if you don't like C, no need to keep posting about it, this thread as it's title says for those who loves C </div></BLOCKQUOTE>
    Well I didn't like Conviction (never got a chance to play it). I'm just trying to post helpful comments in order to assauge the gaping emptiness in my heart that will probably never be filled.
    But enough about me.
    The problem is your exactly right. M and EIS overpowered. I don't see a way to get around that, except give people less marks. But once you get to having just one or two, then you might as well be shooting the bad guys yourself.

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  5. #35
    Senior Member sameer_monier's Avatar
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    Originally posted by savior2006:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sameer_monier:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FrankieSatt:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sameer_monier:
    M&E is a great addition i think, the problem is that it is over powered, and the level are designed for it

    so i have made a list to improve M&E and make it much better and a true strategic tool, but that's for another thread, wait and you will see what i have done with it
    How is removing control from the player a good addition? There is nothing you can do with it to make it better. When you remove control from the player and give it to the computer you are dumbing down the game for the masses. Even FPS games don't have anything that absurd.

    There is nothing strategic about it and it doesn't belong in ANY kind of game, much less a Splinter Cell game. </div></BLOCKQUOTE>

    Last time i checked, i was the one who marks, and i was the one who shots, maybe you are playing a different game ?!

    If you don't think it is strategic nor belong to any game, then don't buy any game that has it and if by mistake you got one that have M&E then don't use it

    Again if you don't like C, no need to keep posting about it, this thread as it's title says for those who loves C </div></BLOCKQUOTE>
    Well I didn't like Conviction (never got a chance to play it). I'm just trying to post helpful comments in order to assauge the gaping emptiness in my heart that will probably never be filled.
    But enough about me.
    The problem is your exactly right. M and EIS overpowered. I don't see a way to get around that, except give people less marks. But once you get to having just one or two, then you might as well be shooting the bad guys yourself. </div></BLOCKQUOTE>

    i have no problem with you, i admitted what was wrong with it, i just like it and want it but improved, you are free to post any comments, i just want you to wait for me till i post my improved M&E idea

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  6. #36
    I understand the idea behind M&E but I also agree it is overpowered. It also a savior said it takes no player skill/control input. To fix M&E I would just turn it into a Mark and Quick Turn, the player would mark the same then once all targets are marked, he or she would hold the mark button (this keeps it all on one button) and quickly turn from the first mark, two the second and so own.

    The mark switch could be triggered by one of two things (I don't know which would work better) either once the target dies or maybe if the player just pushes the mark button again to quick turn to the next mark.

    I also think that the player should up grade their M&E skills so that it isn't weapon specific. Maybe a skill for rifles, smgs, and pistols kind of RPGs but I doubt many would complain about an RPG element.

    I'm also pro not having to get a cqc kill to get a mark (it just seems funny that a skilled shooter is only skilled some of the time) but I really think the best answer is one takedown equals one mark.
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  7. #37
    As for my opinion on SC6, the best thing they could do is let me play as a Splinter Cell and not a JB knock off. That or split the series into because its bull**** to just kill of Splinter Cell....

    Lockpicking, Hacking, integrations (not the action crap), the knife but it should be optional (I like snapping necks), more gadgets and gear, NV and thermal, no B&W, no unreal engine climbing system (we should be able to climb more and it shouldn't be so blocky bulky), and sandbox maps...

    Was anyone else as ****ed off as I was about the ****ty single player maps? They where all ruined by how linear they where/how short they all where it was horrible.

    In fact the single player is in a much need for change as gameplay. The story was crazy and all over the place/ didn't focus on its own strong points. I loved the camera angles and the loading screens. I loved the way the story was told but the story told made me laugh (because of how ****ty it was) and want to puke.

    The missions had nothing to do with Splinter Cell... I want to go around the world doing military style missions, not to the carnival to beat a couple of thugs... ai needs to chill the **** out too they are horrible in Splinter Cell but I guess that has been explained by just about everyone.

    So pretty much in summary to make SC6 better just make it more like the old ones and fix all the huge glaring mistakes in SCC...

    Sorry Sameer I tried to post helpful stuff.
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  8. #38
    Senior Member sameer_monier's Avatar
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    no problem Josh, i will keep updating and posting ideas to make it better, i will do my best to make the game plays both old style and improved new style, i will try

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  9. #39
    well in my opinion M and E ability must have only 2 targets kill for every weapon...i think with this way this skill will not be so overpowered but it will be a cool move for people they like this...also i don’t think so that it must be earned by a stealth hand to hand...we saw some emotional times in splinter cell conviction so why not in the next game the devs put some Psyche Meter(I know this was in metal gear but it will be diferrent) and when fisher become stressed or angry will use this M and E ability(in a balanced way off-course)...also how about when u get hit and you are near to death your target will not be so accurate(in fact this will make you to be more careful and it is a little bit realistic not to have the same target when you are near to death)....
    It is all about conviction!!!
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  10. #40
    Senior Member sameer_monier's Avatar
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    Originally posted by Falzar:
    well in my opinion M and E ability must have only 2 targets kill for every weapon...i think with this way this skill will not be so overpowered but it will be a cool move for people they like this..
    agree, and it is that way on my list

    also i don’t think so that it must be earned by a stealth hand to hand...we saw some emotional times in splinter cell conviction so why not in the next game the devs put some Psyche Meter(I know this was in metal gear but it will be diferrent) and when fisher become stressed or angry will use this M and E ability(in a balanced way off-course)
    disagree on this part, i don't feel it right, i think 1 mark for 1 take down is better

    also how about when u get hit and you are near to death your target will not be so accurate(in fact this will make you to be more careful and it is a little bit realistic not to have the same target when you are near to death)....
    sound good, but how will they make it !!, it will be realistic but hard for them to accomplish

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