M&E is a great addition i think, the problem is that it is over powered, and the level are designed for itOriginally posted by savior2006:
I did like the lockpicking and hacking of Chaos Theory.
If they were to slow down the pace, those minigames could be implemented back in.
As far as I know, nightvision and thermal vision were replaced by black/white and sonar vision specifically because Beland didn't like nightvsion (for whatever stupid reason that man came up with)and sonar was to aid in M and E.
Seriously, the next Splinter Cell DOESN'T need M and E. Montreal has given us a build where the player is perfectly capable of aiming and winning firefights even when outnumbered. There's no reason players would need an auto-win button.
so i have made a list to improve M&E and make it much better and a true strategic tool, but that's for another thread, wait and you will see what i have done with it




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