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Thread: SC6 Ideas only for those who love Conviction [Update #20 & 21, Major Hits] | Forums

  1. #181
    I just want to say that you have to change the topic title because its Splinter Cell 7 !!!

    SC
    PT
    CT
    DA
    Essentials
    Conviction

    It was said that Essentials is official part of the SC Series and thats the game which brings the conspiracy in the rolling.In conviction we found out that the mole was reed and so on....
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  2. #182
    Senior Member sameer_monier's Avatar
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    @ justinh12345678 : that's interesting, i think i will add it

    @ KenTWOu : if so then that's a very good idea, and i will add as an option, if it can be done it would be great, if not then let's just have faster krava maga

    @ jack_crysis : i think i agree with you, but here in the forum people tend to have SC:E as a non canon game, i could change the title but i am afraid some people may not get it right and think that i am NOT talking about the upcoming SC

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  3. #183
    Senior Member NightGhost1994's Avatar
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    I hope some of these things can help you:

    THIS CONTAINS:
    - Interrogation
    - Force
    - Mark and Execute
    - Story
    - Moves
    - Other details

    1. Interrogation:
    Usally when target wants to resist the interrogation, Sam can project a movie to warn as. While Sam is walking with the target that movie is on the envirovment. It works like this, Sam already seen that AI wants to reach his knife, gun and he show as a movie to prepare our self. My first idea was to slow things for 2 or 3 seconds which will give as enough time to press the take down. Well Sameer_monier didn't agreed with me, so in this interrogation, time won't slow down. While Sam is walking the AI, he show as to concentrate on the take down and press it ASAP when AI resist. Like I just said, when you are walking an AI you can see, what Sam seen, if Sam didn't seen anything movie want project, but when Sam stops walking or leane a target, one is also projecting. Point is that this movie is allways projecting when we want to smash the AI. It shows us, what kind of move will Sam use to smash the AI. While interrogating Sam have brutal and little brutal take downs. Brutal take downs allows as to finish the interrogation in 2, 3 or 4 moves, while with little brutal interrogation, we are fighting much longer: 5, 6 or 7 moves. In both types of interrogating, target can resist, but here is the other type of self defence. This time, when target wants to resist, Sam wont see what is he doing. When AI resist, Sam will automaticly duck. Becuase the time wont slow down, we have few seconds to defend our self: AI strikes, Sam duck and we must be ready to press the take down before AI strikes again. Everything is almost the same, but in the 1st part we have the movie and in the 2nd, Sam will duck. Both parts are in brutal and little brutal interrogation and both parts have few seconds to resist without slowing everything.
    Now that you seen how would AI fight back, let's see how would Sam strike:
    After you smash AI few times, you must press the take down again, else Sam will grab the AI's neck again. I will explain how this works:
    If you played COOP in Conviction, your objective was to interrogate the Sergej (1st mission), you can lean his head into burner, after a few seconds ( my idea) , you should be able to press the take down and then you hit him in the back and then in the face with hand. If you don't press it, you will grab his neck after leaning his head into burner. Every take down in interrogation have some tools. When you are done with one position, press the take down again to smash AI again. It can work the same with the punchs, you hit him twice with your hand, once with the head and you want some special take down, press it again and a lot of things can happend. Also if you are interrogating someone like you interrogated Gramkos and you smash his head into mirror and he drops down to sink. We can smash him while hitting the sink or don't press anything and Sam will grab him. This is something similar to fast and slow krav maga. That's all for the part 1, part 2 is coming soon.


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  4. #184
    Senior Member sameer_monier's Avatar
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    -i don't think i understand the whole movie thing
    -but for the duck thing i like it alot, it can be like EVADE move, not always duck but different moves that Sam tries not to get hit by the enemy, and as you said we have to press the interaction button faster to react to the attack, other wise the enemy will kill Sam, nice idea mate
    -and i agree we need to have longer and more variable interrogations

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  5. #185
    Senior Member NightGhost1994's Avatar
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    I hope some of these things can help you:

    THIS CONTAINS:
    - Interrogation
    - Force
    - Mark and Execute
    - Story
    - Moves
    - Other details


    2. Force:
    Combinating force with interrogation:
    You can allways force AI to do a lot of things, but this time force is combinated with interrogation.
    1. You can force him while promising him that you will shoot an inocent man or one of his guys or you can just start shooting them.
    2. We can do it the save that we are interrogating soldiers. If they don't do it, we can smash them, like the AI in the W. Monument, once and they will do what we ask them.


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  6. #186
    Senior Member sameer_monier's Avatar
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    i have already added your Force idea, but other than that we can't shoot an inocent man, we are not murderers

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  7. #187
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    I'm playing Chaos Theory again right now, and I must say that I really like the old interrogations (sneaking up behind them, interrogating them without being seen). Perhaps we could have those back for guards and other "unimportant" characters, and have Conviction-style interrogations for main characters or pivotal scenes...
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  8. #188
    Senior Member sameer_monier's Avatar
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    nice idea man, i added it earlier , i want to have both the feeling of C and CT (i am playing them both now)

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  9. #189
    Senior Member NightGhost1994's Avatar
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    3. Mark and Execute:

    I agree that Sam needs to do much more take downs to earn a Mark and Execute. Every difficulty should have a diffrent number of take downs:
    Easy should have just 3 take downs,
    Normal 5 take downs,
    Hard 7 and
    Realistic should have 10 take downs.

    Renember when you want to execute and AI hide behind the wall, you can't execute him. When you want to execute and you kill 2 soldiers, but 3rd one hide him self behind some cover, then you can drop your self in the opposite side where he run out and execute him. That's the part of the execute, if AI runs out Sam will automaticly drop him self right or left and execute him to before he go somewhere.


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  10. #190
    Senior Member sameer_monier's Avatar
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    don't you think that is too much ?!

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