Ok, I'm in Act 2 and I've been asked by the UFLL doorman that the ARP are holding a hostage in Sediko. I've cleared the place out totally but when I go into the house he's being held, theres a locked door with no way of opening it. I can't fire guns in there and theres no option to "Open" the door. Like I said could be bug, or am I missing something very obvious?
Yes, i have exactly same problem, tlaking about pc version. I kill there everything, then entered the house, climb upstairs but the door there couldnt open :-((( I didnt even hear the voice there. Its a big problem becaus ein that quest you choosing next about 5 quests and i had to load my previous save and do this job for different side and save different buddy, then my path were written different then i wanted :-((( So this is serious bug which ruin your way for one side.......
I had some problems like this with some of the safe houses, In the end I left the area and returned later when the players had respawned.
You have to kill all the players before the door will unlock - if one of them is out on a vehicle, or possibly hears you and goes and hides or legs it (as they have for me) then you would have to find and kill them 1st before you could do that mission.
I had the same issues with some guard houses, sometimes I would spend 5-10 mins with everyone dead but couldn't find the item to achnowledge I had taken the guard post (the items seemed to me ammunition or large health)
Again returning later when everything had reset worked for me.
However there is 1 guard post somewhere that isn't showing up - its the last 1 I needed to unlock on teh Southern Map.