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Thread: Best. Idea. Ever. | Forums

  1. #1
    This is quite simply my best and IMO the best idea to arise from the deep dark valleys of these hateful forums. I know that Devs will probably read this and automatically disregard it as impossible and too hard to implement but I don't care.

    ***Warning Wall O' Text Dead Ahead, Keep Left***

    Here is the simple solution to the upcoming Christmas rush of new players getting killed and taking the game back.

    "Social" Matchmaking:

    I remember when I first got Halo 3 there was a kind of get used to the game playlist in matchmaking that put you up against other people that were new to the game like you.

    Anyways back to Endwar. If you implemented a "social" matchmaking that didn't allow unit killing excluding accidents to allow newer players to rank up and upgrade their units before playing "ranked" matchmaking.

    Here is how it would work, social matchmaking would be only for people who have less than half of their units at the rank of Hardened. When more then half of their units are at rank 3(hardened) then the social playlist becomes un-available. The "social" playlist returns if they get more than half of their units under rank 3(hardened).

    NOTE: All social games played DO NOT count towards ToW results.

    "Ranked" Matchmaking:

    This would be for non-rookies and all games played would be counted in ToW. Unit killing would be allowed. People that want to play ranked must have more than 3/4 of their units above rank 1(recruit).

    "Rookies"

    "Rookies"(people that have more than 1/4 of their units at recruit rank) cannot play in "ranked". This would prevent people that don't care about the game from effecting the outcome of ToW for more serious players.

    -----------------

    As for the PF (primary frontline) rule Ubi, just get rid of it.

    [/giant essay that nobody will read...]
    -------------------
    :agree:
    EndWar Forum Clownster
    "We must be the change we want to see in the world." - Ghandi
    Reply With Quote Reply With Quote

  2. #2
    This is quite simply my best and IMO the best idea to arise from the deep dark valleys of these hateful forums. I know that Devs will probably read this and automatically disregard it as impossible and too hard to implement but I don't care.

    ***Warning Wall O' Text Dead Ahead, Keep Left***

    Here is the simple solution to the upcoming Christmas rush of new players getting killed and taking the game back.

    "Social" Matchmaking:

    I remember when I first got Halo 3 there was a kind of get used to the game playlist in matchmaking that put you up against other people that were new to the game like you.

    Anyways back to Endwar. If you implemented a "social" matchmaking that didn't allow unit killing excluding accidents to allow newer players to rank up and upgrade their units before playing "ranked" matchmaking.

    Here is how it would work, social matchmaking would be only for people who have less than half of their units at the rank of Hardened. When more then half of their units are at rank 3(hardened) then the social playlist becomes un-available. The "social" playlist returns if they get more than half of their units under rank 3(hardened).

    NOTE: All social games played DO NOT count towards ToW results.

    "Ranked" Matchmaking:

    This would be for non-rookies and all games played would be counted in ToW. Unit killing would be allowed. People that want to play ranked must have more than 3/4 of their units above rank 1(recruit).

    "Rookies"

    "Rookies"(people that have more than 1/4 of their units at recruit rank) cannot play in "ranked". This would prevent people that don't care about the game from effecting the outcome of ToW for more serious players.

    -----------------

    As for the PF (primary frontline) rule Ubi, just get rid of it.

    [/giant essay that nobody will read...]
    -------------------
    :agree:
    EndWar Forum Clownster
    "We must be the change we want to see in the world." - Ghandi
    Reply With Quote Reply With Quote

  3. #3
    A good idea, but risky to put fences around three different groups in your player base. Until AI opponents become available, it'll be harder for people to to find matches because essentially two thirds of the player base will be ineligible to play against you.
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  4. #4
    Best. Idea. Ever is....Integrate all the TC games into ONE MASSIVE Tom Clancy game.

    No Air Support on a map? Load up HAWX and make sure your faction wins in a deathmatch Air vs Air combat.

    Enemy troubling you with EW strikes? No problem, send in a Splinter cell operative to knock out the satellite transmitter

    Force Recon a pain in the ***? Send in your R6/GR team to disable that army base.

    I bet Ubi will never do it though, although I believe they announced they were hoping to.
    XBL Gamertag : The Third Ace

    -EFEC 4th Airborne-
    -Who Dares, Wins-

    Old WWII saying:
    When the British shoot, the Germans duck, when the Germans shoot, the British duck, when the Americans shoot, everybody ducks....."

    Caboose I swear to god
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