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Thread: Communication and Stratagy | Forums

  1. #1
    Anyone who has ever played on a sports team or played an RTS would know that communication and stratagy are very important to winning a mtach (or in this case WWIII). We all know that communicating with your troops will be easy, but what about communicating with other Generals? And i dont mean the generals in your match. I mean the thousands of generals in your faction?

    Ubisoft stated that some factions could try D-day style landings in europe. This is great right. But how is it going to be coordinated?

    I have a theory.

    Perhaps everytime we are looking for a match it gives us 4 maps we can invade or defend (more or less depending in the scenerio). Then on private forums the who attack or defense can be organised.

    Then theres another problem. How will stratagy really affect the game? lets say EU has Ukrain and Russia has Western Russia and Belarius. This means the EU can be attacked from 2 sides. My question is why will this matter?

    Any Ideas


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  2. #2
    I think it was stated that de D-day like landings would occur only when A side is completely overrun, ie america not having a foothold during the monthly global domination.
    This would probably mean that the ''invasion'' starts a a given time and just about every player on that side will attack that area beacause they can't select another province (at the coast, or anyhing that isn't landing zone).

    Perhaps everytime we are looking for a match it gives us 4 maps we can invade or defend (more or less depending in the scenerio). Then on private forums the who attack or defense can be organised.
    I wouldn't worry about organisation to much for this game because there probably will be interactive score boards online seeing which side is getting the upper hand in which location, letting you know where to fight for your cause(or so I hope, and assume since you probably get somekond of overview for your side where the most losses, wins, and fights are going on for control). Communication only seems to have much effect (not the inmatch ones) if you want to join buddy's, the rest is prob liek your level for teamwork sakes, just somekind off balance the higher the level the higher level co-players and opponents you'll fight. And this time it can be done with no noob bashing sinds exp is a important factor in this game.

    Then theres another problem. How will stratagy really affect the game? lets say EU has Ukrain and Russia has Western Russia and Belarius. This means the EU can be attacked from 2 sides. My question is why will this matter?
    Prbably it will have no real effect maybe that more russian players are fighting at this map beacaue of less surrounding areas to attack, ketting EU fight an overwhelming force ( less EU players against russians, but this seems unlikely).
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  3. #3
    Finally something new to spam in...anyway
    I think it would be good to ad ingame chat that can have many channels, so you can have like World channel ( all players from US,EU and Rus) Your faction chat, Your clan chat and your friends private chat channel. And for that last 1 you could like make your own chat and invite people there to chat with you and they should also make so you can be in all theese chats same time and like switch in what channel you are at a time.
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  4. #4
    I bet it works like Chromehounds. If you have played that then you know it has a presistent, online, war just like Endwar will. It really isn't that important that you talk to the rest of your faction seeing as there will only ever be around 7-10 areas that you will be able to fight on a day, because of the front lines. Since there will be so many players online all 7-10, or however many areas there will be at once out of the 40 possible, areas will have a significant amount of players on them. Also, there really isn't a need to coordinate with other players because there isn't too much strategy on the global map. Without things like actually mocing troops and supply lines then there really isn't too much to be gained from cutting off a territory from another. The best strategy that was used in chromehounds was finding the quickest way to the enemy capital.

    I'm sure it will be similar to Chromehounds in that the strategy of the global map will be apparant with the clans. You plan with your group and figure out where you want to attack and try to come up with a strategy for that specific area and then you do your best. Thats about all there is to it, the Chromehounds multiplayer.
    "By my troth, I care not; a man can die but once; we owe god a death and let it go which way it will he that dies this year is quit for the next"-William Shakespeare
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  5. #5
    Originally posted by DukeCanada:
    Anyone who has ever played on a sports team or played an RTS would know that communication and stratagy are very important to winning a mtach (or in this case WWIII). We all know that communicating with your troops will be easy, but what about communicating with other Generals? And i dont mean the generals in your match. I mean the thousands of generals in your faction?

    Ubisoft stated that some factions could try D-day style landings in europe. This is great right. But how is it going to be coordinated?

    I have a theory.

    Perhaps everytime we are looking for a match it gives us 4 maps we can invade or defend (more or less depending in the scenerio). Then on private forums the who attack or defense can be organised.

    Then theres another problem. How will stratagy really affect the game? lets say EU has Ukrain and Russia has Western Russia and Belarius. This means the EU can be attacked from 2 sides. My question is why will this matter?

    Any Ideas

    yes and no as to will it matter... yes because that faction would be forced to fighttwice the amount of battles. no, because the outcomes of the battles themselves depend on the skill and luck of the players involved.
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  6. #6
    i get what hes saying..... say you have 3 people being JSF and they are taking on 3 from EU and they are trying to hit france or anothing country near water that the eu guys control. lets give the generals JSF names. gen 1JSF gen2JSF gen3JSF, and then GEn1Eu gen2EU gen3EU.
    Now i already know n sea battles but you can land on a beach or so forth. so lets say gen1JSF is gonna hit the beach with heavy infantry only while gen2JSF has the drones and helicopters attacking from the north and then gen3jsf bring in his troops from the east with tanks,hummers,and infantry. now seing as how thes guys are a mix they need to work together. GEn1eu takes on the gen2from jsf with anti-air and drones, gen3eu takes on gen1jsf with his fully mech/infantry on the beach and gen1eu has anti armor with a few tanks going against the gen3jsf.

    now in one of the things the dev said was there would be a button(correct me if im wrong) that has you talking to your gen from your faction and another you can smack talk the others and when you let the button go you can talk to your squads.

    so when gen1jsf is having trouble with the beach gen2jsf can send in a few air units to clear the tanks while gen3jsf deal with the eu forces from the east. or vice versa..... thats pretty much how it will communicate.
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  7. #7
    Originally posted by codbrooks1989:
    i get what hes saying..... say you have 3 people being JSF and they are taking on 3 from EU and they are trying to hit france or anothing country near water that the eu guys control. lets give the generals JSF names. gen 1JSF gen2JSF gen3JSF, and then GEn1Eu gen2EU gen3EU.
    Now i already know n sea battles but you can land on a beach or so forth. so lets say gen1JSF is gonna hit the beach with heavy infantry only while gen2JSF has the drones and helicopters attacking from the north and then gen3jsf bring in his troops from the east with tanks,hummers,and infantry. now seing as how thes guys are a mix they need to work together. GEn1eu takes on the gen2from jsf with anti-air and drones, gen3eu takes on gen1jsf with his fully mech/infantry on the beach and gen1eu has anti armor with a few tanks going against the gen3jsf.

    now in one of the things the dev said was there would be a button(correct me if im wrong) that has you talking to your gen from your faction and another you can smack talk the others and when you let the button go you can talk to your squads.

    so when gen1jsf is having trouble with the beach gen2jsf can send in a few air units to clear the tanks while gen3jsf deal with the eu forces from the east. or vice versa..... thats pretty much how it will communicate.
    Exactly, but thats not what the topic creator was talking about. The TC was asking about being able to communicate between EVERY JSF player in the game. Not during battles necisarily but so attacks on the global map can be coordinated. Or at least I think thats what he/she was refering to.
    "By my troth, I care not; a man can die but once; we owe god a death and let it go which way it will he that dies this year is quit for the next"-William Shakespeare
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  8. #8
    ooo well im sure there will be lobbies for each faction before you get started in the battles.... mybad lol
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  9. #9
    To clarify the issue i was talking about bieng able to communicate with every general in your faction.

    I just though of something

    As we all know every country had has diffrent terrain. For example germany has black forests, Canada is very rugged and huge, Russia is cold, and some areas are more defendable them others.

    So when your a general trying to plan out where to hold an attack or defense shouldnt we consider these issues?
    These are the types of things that have to be decided by thefaction as a whole.

    For example lets say area 1(JSF) is constantly bieng attacked by area 2(EU). area 1 is specifically made so that the defenders have a much easier time defending then the attackers have attacking, but the attackers have an easier time recapturng lost terratories. Its always a close battle. A decision was made the the JSF faction, the decision was everyone has to play 1 in 3 games in area 1. Suddenly the EU start attacking area 3 and 4 (JSF). What happens now? the JSF cant afford to spread out thier generals and troops lose area 1 because of it defensive capabilities, but at need to defend area 3 and 4. If area 1 falls the defeat of 3 and 4 are enevitable. If 3 and 4 fall then 1 doesnt have much of a chance.

    These are decisions that the entire faction have to be a part of. It cant just be a "choose for yourself" scenerio.

    I have an idea though.

    Instead of forums (which we can still have) we can have a once a day poll. How it would work is that every 24 hours a poll would come up. It would ask a seriouse question, perhaps like
    "should we focus on area 1 or 2 and 3 or tack advantage of the enemies thinning out thier forces and attack area 4 (EU's foothold)). I dont think it would be hard to do. Its just like a message from microsoft (if you have xbox 360) that you get every other month. But this time it pops up instead of waiting for us to read it.

    Then according to the poles the stratagy will be playe out. So if 72% wanted to attack area 4 then 1 in every 4 games will automatically place you in a game on area 4.

    Of course in the real game there would be more options because the front would be much larger then 4 pieces of land. And maybe it would be 1 in every 7 games (that way we get to do more of what we want)

    What do you all think


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  10. #10
    Instead of forums (which we can still have) we can have a once a day poll. How it would work is that every 24 hours a poll would come up. It would ask a seriouse question, perhaps like
    "should we focus on area 1 or 2 and 3 or tack advantage of the enemies thinning out thier forces and attack area 4 (EU's foothold)). I dont think it would be hard to do. Its just like a message from microsoft (if you have xbox 360) that you get every other month. But this time it pops up instead of waiting for us to read it.
    Woudl be nice to have this daily, along with:
    - area's which are losing
    - Wining's
    - percentage of land ownership
    - Poll's which you noted with indication of enemy (possible) stronghold or weakness
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