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Thread: Third Wheel | Forums

  1. #1
    I picked up a copy of OXM today before it got shipped out. They had a brief two paragraphs regarding Splinter Cell 4 online:

    Third Wheel
    "The online portion of the game brings back the almost flawless portion of the versus mode, though now the teams can have up to three members. New moves for the spies and gadgets for the mercs (including a remote copter of sorts) will be included, as well as a fresh team-ranking system; perform well enough, and you can eventually reach an Instructor ranking, allowing you to take two novice players under your wing, thereby eliminating the severe imbalance caused by the mode's steep learning curve. A tweaked version of the co-op mode rounds out the online aspect of Double Agent.

    Double Agent will also be available on the Xbox 1, though there are some key differences to the game, including varying level layouts, a few missing missions, a new spy-versus-spy multiplayer mode that will replace the spies-vs-mercs game, and a different co-op mode."

    Despite being an entirely new experience, this is still Splinter Cell at heart, much like GRAW is still Ghost Recon. And that's what we love about Tom Clancy. He may not show up on time for the party, but he will bring the guests that everyone wants to meet and talk to. And his next-gen beauties are once again set to be the belles of the Xbox 360 ball."

    Read. Discuss.

    I love how the article starts out mentioning the "almost flawless" online portion of the game. I conclude from that statement that Ubisoft is made of morphine. I suppose one thing is encouraging. It says that teams can now have "up to three members". I'm guessing that means we can play with two if we want to. However, if the maps are being designed for six players, well, that would suck.

    I do inherit a small measure of satisfaction knowing that all the Xbox noobs won't even get SvM. Instead they get to play exclusive Spy vs. Spy. Oh goodie.
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  2. #2
    I picked up a copy of OXM today before it got shipped out. They had a brief two paragraphs regarding Splinter Cell 4 online:

    Third Wheel
    "The online portion of the game brings back the almost flawless portion of the versus mode, though now the teams can have up to three members. New moves for the spies and gadgets for the mercs (including a remote copter of sorts) will be included, as well as a fresh team-ranking system; perform well enough, and you can eventually reach an Instructor ranking, allowing you to take two novice players under your wing, thereby eliminating the severe imbalance caused by the mode's steep learning curve. A tweaked version of the co-op mode rounds out the online aspect of Double Agent.

    Double Agent will also be available on the Xbox 1, though there are some key differences to the game, including varying level layouts, a few missing missions, a new spy-versus-spy multiplayer mode that will replace the spies-vs-mercs game, and a different co-op mode."

    Despite being an entirely new experience, this is still Splinter Cell at heart, much like GRAW is still Ghost Recon. And that's what we love about Tom Clancy. He may not show up on time for the party, but he will bring the guests that everyone wants to meet and talk to. And his next-gen beauties are once again set to be the belles of the Xbox 360 ball."

    Read. Discuss.

    I love how the article starts out mentioning the "almost flawless" online portion of the game. I conclude from that statement that Ubisoft is made of morphine. I suppose one thing is encouraging. It says that teams can now have "up to three members". I'm guessing that means we can play with two if we want to. However, if the maps are being designed for six players, well, that would suck.

    I do inherit a small measure of satisfaction knowing that all the Xbox noobs won't even get SvM. Instead they get to play exclusive Spy vs. Spy. Oh goodie.
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  3. #3
    Splinter Cell Moderator
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by C.A.T.ops_v2.0:
    and you can eventually reach an Instructor ranking, allowing you to take two novice players under your wing, thereby eliminating the severe imbalance caused by the mode's steep learning curve.
    </div></BLOCKQUOTE>

    What's stopping anyone from doing that anyways?

    What does their "Instructor Mode" offer new? If it's just bonus points to my pupils for ranking then "Meh". I definatly wouldn't mind obtaining the Instructor rank though as it's quite fitting to me. Hmm...

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  4. #4
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    This annoys me.

    It's utterly useless to have a person report on a game who is obviously not even a member of the SC community. If he is, chances are he's the "new generation" of SC player who wants to convert the game into another run of the mill FPS.

    Most vets I've come across are VEHEMENTLY against this. When you just hear the positive about a game, you know their either paid to keep their mouths shut about the bad, or they aren't looking hard enough.

    In this case and point, I'd assume the reporter never once played SvM, and is just reporting on what Ubi's PR dept. is telling them.
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  5. #5
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by braiog:
    In this case and point, I'd assume the reporter never once played SvM, and is just reporting on what Ubi's PR dept. is telling them. </div></BLOCKQUOTE>

    Chances are.
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  6. #6

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    Can we get an official 'response' on SvM 'working flawlessly'?

    It would probably be something along the lines of "There are no problems. The problems that do not exist will be fixed soon, by which we mean the week after you stop asking for support. Thanks for your money. Buy the sequel. - Ubi"

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  7. #7
    Splinter Cell Moderator
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by braiog:
    This annoys me.

    It's utterly useless to have a person report on a game who is obviously not even a member of the SC community. </div></BLOCKQUOTE>

    The problem is very few people are...

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  8. #8
    Devious Ducky
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    5v1 Tag anyone? 0_o LMAO We better be going against Test_Subject or the merc is in big twubble.
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  9. #9

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    OK now, why would I want to have 2 *****s, who have NO idea what they are doing, don't even WANT to learn AND keep running around the level, getting ME killed for it?

    Why don't the lazy bastards just make a FREAKING COMPETENT tutorial, instead of throwing the noobs in our hands?
    Oooh weee, look I'm an instructor and 4% of the newbies will actually listen to what I say!
    Oooh weee, look! 99% of the people, playing rank, are actually rank *****s and don't care about anything but their points and level, and the only thing they will be able to teach newbies is how to abuse glitches and how to scream "LAG BS!" every time they die! Goodie!
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  10. #10
    Splinter Cell Moderator
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    You know what would be better? A little checkbox when you sign in that says "Instructor Mode" meaning Newbies can Press the "Find an Instructor" and send him some private messages in-game to ask for some help and training. How's that sound?

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