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Thread: Multiplayer Stun Improvement | Forums

  1. #1
    Okay, I understand that it even states not to rely on it but come one guys. What's the point in having the stun feature, if you cannot defend yourself at all?

    I would like it, if it could be either updated so that we CAN rely on it or add something which gives us a chance and get rid of stun.

    I am tired of losing those little moment things with stun, but seriously make it fair for everyone. I bet you that alot of others will say the same.
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  2. #2
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    OK, was said MANY times in threads like this during the beta, but I guess we're going to go through this again (continuously until everyone gets it)...

    STUN ISN'T A COUNTER.

    Stun your hunter when they're trying to pick which you is you. Join a crowd where you have a few lookalikes, and wait.

    When someone walks up and looks like they're trying to decide who to kill, that's your window to step up and take them down.

    It's not meant to be easy.

    Joining a crowd in a half-hidden corner close to one with lookalikes makes you less obvious as a target, and more likely to get away with it (coming up from behind), but if they come from a direction where they see you on your own before the ones that look like you, it can backfire. Also, if they see you coming, they can usually get you before you stun them, so you need to be careful.
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  3. #3
    Senior Member DeafAtheist's Avatar
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    Stun is perfect the way it is. It requires strategy to outsmart your pursuer. There's a number of ways to make stun effective with practice...

    Time a smoke bomb right to stop them in their tracks then stun them.

    Morph a group of NPCs and stand or walk with them. While your pursuer is confused trying to figure out which one of you to kill stun him.

    Use Disguise near NPCs that look like you and when your pursuer passes by you stun him.

    If the stun worked as effectively as an assassination it would come down to being a game about who pushes a button first. That would suck.

    During the beta their were NUMEROUS complaints about the stun with people wanting it to be more effective than it is and Ubisoft didn't change it... Why? Because that's the way they intended it to be.

    Admittedly I've not gotten very good at stunning yet myself, but I like it the way it is... makes it more of a challenge.

    How many fanboys does it take to change a lightbulb? 10. 1 to change the bulb & 9 to complain about how much better the old one was.
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  4. #4
    The only thing i would ask is to make it work better on the ******s that sprint around the whole game just jumping on people and running along the rooftops.
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  5. #5
    The best way to stun is to throw a smoke bomb before you do so. You have to make your pursuer mess up, you can't just be like I GOTCHA! and expect to stun them.
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  6. #6
    I have to agree with Obliviondoll and DeafAtheist on this one. The stun is fine the way it is. Heck, its even easier to pull off now than it was in the beta!! (They did change it some, seems like the O button pops up slightly sooner)

    I've managed to get the hang of them it just takes practice and timing. Smoke bombs can be a great tool for getting stuns as well, like DeafAtheist said.
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  7. #7
    check the news section in game, it has a brief article called "regarding stun"
    read it, its basically saying "stun is fine the way it is"

    really your not meant to be killing your hunter, you are relying on evading them till someone else kills them.
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  8. #8
    I have had trouble getting used to the stun thing, but I didn't play beta.

    I understand it is supposed to be a covert option, but what I don't like is that it is your only counter offensive option. If I see someone who is targeting me I can either bail or die (or hope they are to stupid to hit the assassinate button).

    I would like to see some way of being able to do something more than just run once I have been found, but maybe I will find a cure to my problem when I get more powers unlocked.
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  9. #9
    Senior Member DeafAtheist's Avatar
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    The Charge ability is the easiest way to Stun. You don't even need to see who your pursuer is. If you suspect they're close and you activate the Charge you will run up to them and instantly stun them. Nothing they can do to about it. Charge also works offensively too. Your target could be hiding in a group of NPCs of the same persona and and activating charge you automatically rush in and kill him.

    However, be careful using it blindly against pursuers because you can waste it if there's no one near you or they are even slightly elevated like on the bleachers in Siena for example.

    How many fanboys does it take to change a lightbulb? 10. 1 to change the bulb & 9 to complain about how much better the old one was.
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  10. #10
    I feel like "Stun" is mislabeled.
    On the wikia site they label it as "Dishonor" which is more appropriate. I also read somewhere it labeled as a "Humiliation" move.

    That's all it is, it's not meant to be an effective counter. It's kicking dirt in your opponent's eye basically.

    Think of if as a game of literal cat and mouse.
    If a cat sees the mouse, he's gonna kill it without a problem the mouse can't fight back.
    That's all the multi is.
    Your both cat and mouse. When your the hunter, you should always have the advantage. As the hunted, you should be more on your toes and it's about being a good hider or escaping, not fighting back.
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