
-
After searching then going through all the forum pages, I wasn't able to locate this, and was wondering if anyone could help me out.
I'm just getting back in to FB after a few months off. I remember that there was a way to edit a campaign to determine how many of what skill type pilots the AI generated. Like 30% as veterns, 10% as aces, etc. I've been digging through the game files but my memory is just not helping me to locate where this setting was at. Any help would be great.
Thanks.
-
After searching then going through all the forum pages, I wasn't able to locate this, and was wondering if anyone could help me out.
I'm just getting back in to FB after a few months off. I remember that there was a way to edit a campaign to determine how many of what skill type pilots the AI generated. Like 30% as veterns, 10% as aces, etc. I've been digging through the game files but my memory is just not helping me to locate where this setting was at. Any help would be great.
Thanks.
-
wasn't it in the 'read me' file for FB or the patch?
-
Thanks for the reply. I know that this is listed in the redme:
CampaignAI=Easy (Hard), default is Normal - increases or decreases friendly and hostile AI level.
CampaignMissions=Easy (Hard), default is Normal - switches to different scripts for operations, affecting number of planes and groups. Even on Hard, the scripts are less challenging than in the previous version - for all nations and years. CampaignDifficulty now sets both AI and Missions.
But somewhere there were 2 lines, one for the country you were playing and one for the AI country, where you could actually set %'s at for the different types of fliers. I'm still trying to re-locate it myself though...
-
So know one knows? or should this be asked in a different forum?
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules