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Thread: Editing AI Skill Levels. | Forums

  1. #1
    XyZspineZyX
    Guest
    After searching then going through all the forum pages, I wasn't able to locate this, and was wondering if anyone could help me out.

    I'm just getting back in to FB after a few months off. I remember that there was a way to edit a campaign to determine how many of what skill type pilots the AI generated. Like 30% as veterns, 10% as aces, etc. I've been digging through the game files but my memory is just not helping me to locate where this setting was at. Any help would be great.

    Thanks.
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  2. #2
    XyZspineZyX
    Guest
    After searching then going through all the forum pages, I wasn't able to locate this, and was wondering if anyone could help me out.

    I'm just getting back in to FB after a few months off. I remember that there was a way to edit a campaign to determine how many of what skill type pilots the AI generated. Like 30% as veterns, 10% as aces, etc. I've been digging through the game files but my memory is just not helping me to locate where this setting was at. Any help would be great.

    Thanks.
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  3. #3
    XyZspineZyX
    Guest
    wasn't it in the 'read me' file for FB or the patch?
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  4. #4
    XyZspineZyX
    Guest
    Thanks for the reply. I know that this is listed in the redme:

    CampaignAI=Easy (Hard), default is Normal - increases or decreases friendly and hostile AI level.
    CampaignMissions=Easy (Hard), default is Normal - switches to different scripts for operations, affecting number of planes and groups. Even on Hard, the scripts are less challenging than in the previous version - for all nations and years. CampaignDifficulty now sets both AI and Missions.


    But somewhere there were 2 lines, one for the country you were playing and one for the AI country, where you could actually set %'s at for the different types of fliers. I'm still trying to re-locate it myself though...
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  5. #5
    XyZspineZyX
    Guest
    So know one knows? or should this be asked in a different forum?
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