Current behavior : the spell adds morale to the selected ennemy.
Expected behavior : as the spell's tooltip describes, it should decrease morale instead of augmenting it.
Current behavior : the spell adds morale to the selected ennemy.
Expected behavior : as the spell's tooltip describes, it should decrease morale instead of augmenting it.
In the new townscreens if you change too fast the towns and forts it sometimes keeps the wrong picture. For example you switch between your two towns and there is a fort between these two, the fort picture is still there although you are in one of your towns.
If you play the map "Pirate Sea" in multiplayer modus (hotseat) and you choose a sanctuary hero when entering the water and ending your move there, you cannot end your turn. You click on the hourglass symbol (again and again..) and nothing happens.
EDIT: It does not only affect this map. We played another one and I again took Ciele/ Sanctuary.
And not only does the hourglass symbol not work, in fact you cannot use the menu button to reload a savegame.
I just recently updated from an older version (I think it was 1.3) to the newest patch (including the new pirate campaign) and have never had this problem before. In the past my sanctuary heroes could walk through water without causing any problems.
Last edited by shop2F7189794; 08-20-2012 at 05:32 AM.
And the spell time stasis does not work right (or has a wrong description). Instead of the written 3 turns it disappears after 2 turns. This was noticed in battles against seraphs and against pit fiends.
*****BUG******
Sometimes, when you recruit creatures from your castle, you can mouse over the icon of the creature recruitment again and even though there are 0 left, in the popup it will show the amount left that you just bought. So you can click the green check mark to buy them all again, giving you a negative creature balance. This is an exploit because you can get an advantage by getting another week's worth of creatures a week early if you have enough gold.
I have experienced a bug in the 2nd misison of the Haven campaign. At some point early on in the middle of the misison, a necroplis hero took over one of my towns. When I went back to reclaim it Djordje was there and I defeated him. After I had cleared the rest of the map and completed the Knight of the Dragon test, I went to the necropolis town and defeated a hero who was not Djorje, taking the town in the process. Now I am stuck, because there is no Djorjde to defeat.
Is there any way to move on to the next misison, or do I have to replay this misison from the start and hope that i do not experience this again?
Please help!
Thanks