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Thread: My person thoughts on where Splinter Cell is headed... | Forums

  1. #1
    Hey all, I'm fairly new here and I don't mean to sound like a gremlin right off the bat so please don't start hating me for saying this,

    ...BUT...

    It seems to me like this whole series is fading away into corrosion. The way things are going with Splinter Cell after Chaos Theory, I am beginning to doubt whether or not there will be any further games after Conviction. I don't really have any opinions on whether or not I think Ubi is purposefully attempting to break down the fan base for this series by drawing hurried sequels, and hence killing the franchise off.

    However, the name of the original game was Splinter Cell. And the reason it was called Splinter Cell is because the game was all about wearing a pitch-black uniform and sneaking around in the dark shadows and evading enemies simply by staying hidden from them, in the dark. Quite a concept. Nobody had ever thought of it before, and it drew a large crowd and became a mass mega-hit that spawned countless sequels.

    Splinter Cell, simply stated, is supposed to be primarily all about moving around undetected in the dark, with night vision. The whole key edge of the game was found in the uniqueness of sneaking around in the dark for a change, which was something that no other game had thought up yet. The first three Splinter Cells were followed that same pattern down to a T, and there were no daylight missions, it was all done completely at night time and completely in the dark. In the original Splinter Cell, such a thing as a daylight mission was unthinkable in the game because it was a completely night-time mission and the primary concept of the game was night-time. And now look where we are going with Conviction... Would you really call this a Splinter Cell game anymore? I fail to see how it's really about Splinter Cell at all. It's not going to be about hiding in the dark anymore -- that by itself should be a dead giveaway that this is so diverted and contorted that it's nothing at all like the original game, and inferior in quality. Sam Fisher, the main hero of the game, no longer dons that black suit. For that matter, he's not even technically a Splinter Cell at all anymore, he's turned renegade and he just wear street outfits. And the whole game is done completely in daylight, so there is no darkness to hide in. Even if there were, the point of the game is no longer based on hiding in the darkness so the enemies would probably see you anyway.

    So Think very carefully when I ask the following questions: Would you really describe this rather uninspired sequel as a trademark "Splinter Cell" game if you just chance happened to run across it in a store and not see the title? Is it wrong to label this game "Splinter Cell," since it has really nothing in common with the original Splinter Cell? Does it have all of the original, unique qualities that the first and original Splinter Cell had, which made that game such a staggering success?

    Considering that there has been a tremendous amount of change made into the latest couple of sequels, I tend to think that this newest sequel isn't really a Splinter Cell game at all, it's one of the worst sequels I've ever seen. It honestly does not hold onto any of the unique gameplay traditions that stirred up such large demand in the first few games. This game as so much more similar to Grand Theft Auto that it's pitiful. I don't think they should call this Splinter Cell at all, because it has nothing to do with Splinter Cell and it shouldn't be called that because it's no longer Splinter Cell anymore. It's not longer a game about night-time missions and silent movements and lock-picking and using your gun as sparingly as possible. Conviction's all about daytime and has nothing to do with shadows -- and instead of trying to dodge your enemies, your goal is to noisily sprang up out of nowhere and violently punch and kick and throw chairs at your enemies, causing all kinds of ruckous. Talk about Stealth Action Redefined, but this time it's not in a good way.

    I think the only thing that's going to be selling this game is going to be the hanging story arch. People who have played all of the games, especially the last one (Double Agent) want to see a continuation of the Splinter Cell story beyond what took place at the end of DA. People who haven't played the other games are not going to be interested in buying this sequel, because it doesn't demonstrate all the finer points of Splinter Cell and it doesn't interest newcomers to the franchise like the first one did.

    I say... go ahead and buy this game if you're all wrapped up in the Sam Fisher storyline and need to see the rest. But beyond this game, if there are anymore sequels to follow this game and they are no better than this game already appears to be, then I am saving my money.
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  2. #2
    Although there are times in the game - first 33% of the game - is in the shadows, it isn't enough to grab my attention to this game at all. That is an interesting concept about the name of the game. What if it was called " Fugitive: Conviction " and you see some guy on the back cover walking in crowds would you even rent it let alone buy it? IMO this just isn't SC anymore and it shouldn't even be called it. If anything it should be " Sam Fisher: Conviction " but not splinter cell...
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  3. #3
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    You are acting like everyone and their mother embraced the Splinter Cell series, played through the first 3 games, and didn't want it to change AT ALL. Double Agent changed the light and shadow gameplay completely, and I have not seen a lot of people complaining about that specific aspect. Hadcore fans may have had a problem with it, but sales tell Ubi the real answer. If a game like Double Agent sold well, who are you to say that Ubi needs to go back to light and shadow, and gameplay like the original game? What if the majority of fans want a change? What if they got bored of the same gameplay mechanics? Ubi is going to do what they need to sell the game and make more profit than beforehand. They feel like the direction they are heading with the series is going to do so. I doubt that they randomly decided to change the series, without any serious research on if the changes would cause more sales and bring in more new fans.

    If Ubi released the same type of game each time, they would be pushing away a lot of new buyers. Whoever didn't buy or didn't play the previous games, will very likely not be interested in new installments of the same exact thing.
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  4. #4
    The reason why is:

    NOBODY COMPLAINED ABOUT IT!!! DUh. When there were L&S aspects no one went " Wow this sucks " or why is it L&S?" When they starting changing it people were saying " Why change it?" and what was the point of crowd?"

    All of a sudden Ubi is changing gameplay and they think it is successful because it is selling only because of the SC title.

    If they checked these boards ever, they would see that half of the players here don't like it. And they are even threatening to not buy the game. Don't get me wrong, some people like it, just not as much as everyone liking the old SC's.
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  5. #5
    This was a really long post that could have been made short. All you said was how splinter cell used to be about darkness and night vision, and how you really aren't a splinter cell anymore, and you just repeated that like ten times.

    To really start this, which is a heavily debated subject, the original splinter cell was about stealth. Hiding in the dark was how you "did" the stealth. And this wasn't really the first stab at stealth/dark game play. MGS and Thief did it. And to be honest there was the Indonesian camp level in PT that was in the light, even though that really didn't affect game play. But really splinter cell is staying true to it's roots as far as the stealth element is concerned, but the way in which you "do" the stealth is different. And the new game isn't about noisily defeating the enemies, you can still evade them by blending into the crowd instead of shadows. The combat isn't completely necessary, just like using the shotgun in ct wasn't; it's all about choice!

    All in all I will miss the old style of stealth, and I question Ubi on their decision; but I'm not afraid of change and I'm eager to see how this turns out.

    Originally registered, same name, on November 27, 2002 with 2,000+ posts.
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  6. #6
    Ummm, no. In the indonesia mission you still used darkness to hide even though it was during the day. Good try.
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  7. #7
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    NOBODY COMPLAINED ABOUT IT!!! DUh. When there were L&S aspects no one went " Wow this sucks " or why is it L&S?" When they starting changing it people were saying " Why change it?" and what was the point of crowd?"
    Nobody knew any different. When the new game came out with day missions, it was a breath of fresh air. It was almost relieving, because even to an alltime fan like me, the shadow gameplay grew stale especially after playing double agent. I can guarantee that Ubi knows more about their fanbases opinion and how to bring in new fans, than someone like you does. If your group of 100 or so people loved the gameplay, but thousands wanted something different, do you really think that Ubi would cater to YOUR needs and not their business needs?
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  8. #8
    yeah, notice I said that it really didn't affect game play, good try.

    Originally registered, same name, on November 27, 2002 with 2,000+ posts.
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  9. #9
    good point ninja. If Ubi messes up conviction, they could easily redeem themselves if they made a prequel. If they made a game that was based before the original Splinter Cell, we'd be back to the good ol' stuff and with fancy graphics.
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  10. #10
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    Or the story could somehow always get back to Sam somehow getting back to working with 3E. There are still a lot of possibilities, for where the series could go after this point.
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