Hope someone can help me with this SCCT ed prob:
When I import an ase as a static mesh, it looks OK in the perspective view etc, but is invisible ingame. It has a shadow and thats all. How can I fix this?
I've tried as a brush too, but faces are missing ingame.
I'm using 32 bit tga as a texture in Max, with Multi-sub objest & bitmap Material.
I've searched and can't find any info - any help with this would be massively appreciated.
Edit: ps. in max ive converted to ed. mesh, turned smoothing off and UV mapped.