Originally posted by Ubi_Antoine:
Regarding the map shown at E3:
- The whole sequence <span class="ev_code_RED">before </span> the rescue of the VIP is feasible in "100% stealth"
(with a good use of Intel and Synch shot).
- As indicated during the satellite scan, a column comes back from a patrol. So, the GHOSTS must quickly react.
- This is why reinforcement comes for the rescue of the VIP... (magic of the script
) They don't come out from nowhere. The first walkers are dropped by the HINDS (they do attack + troops transport). The others come by truck just after.
So, actually, there is « Ride » at the end. The gameplay loop is this alternation between Fight Sandbox and more emotional scripted events. Indeed, no multi resolution of the objectives here.