I will definitely be able to refine my attack with some of your tips.
Funnily enough i have been able to use the decoys well, deploying them then diving and changing course to move away from the destroyers.
One of my best tricks was when i crippled the cruiser until it was limping along at about 2 knots,(by all rights it should have sunk then as the stern and aft deck was way below the water, but it kept chugging on), then i actually dived down to about 150 feet and hid under the cruiser while i reloaded my tubes. the destroyers were busy with my decoys, and i think the crippled cruiser drowned out my noise.
BUT, even after i came back up to PD, loosed of another salvo, sunk more merchants and the cruiser, i still didnt get end of mission page.
That tally was 6 merchants, the cruiser, and 1 pesky destroyer who i sunk as a distraction, before i ran out of torps.
I think you are right in setting depths on torps to try for a 1 shot kill(which i have got on occasions), leaving more torps for more kills.
I may have ben only 1 kill away from end of mission, but of course i will never know that as it doesnt give any more details
Cheers, i will have another shot at it today.
Finished this mission with 7 merchants sunk (5 left), plus 1 destroyer and 1 subchaser. The last merchant was knocked off (engine stopped) but still afloat when I ran out of torpedo, thus I waited 30mins underwater then surface to gun it down.
Last edited by cschen; 09-06-2012 at 02:54 PM.
I too am unfamiliar. You might want to look at my serious of postings dealing with NIGHT SURFACE ATTACKS. This presumes that you have installed the latest version of Trigger Maru Overhauled (TMO). The idea would be to wait until night falls, them move in to attack. Upon launching torpedoes, you move away on the surface. In WW II, the majority of US sub attacks were conducted at night, on the surface.
If you have radar, then you can use radar data inputs to the TDC.
The most formidable weapon against errors of every kind is reason.
-- Thomas Paine