04-05-2012, 09:44 PM
This thread has about 500 posts, so I don't know if this has been brought up:
When a song pack is purchased in the store, the pack shows that it's been purchased, but the part of the store where individual songs are purchased don't reflect the songs already having been purchased. This could do with some improvement, since it will get harder and harder to keep track which songs have already been purchased, and which ones may have accidentally been forgotten about. Having to back out of the store and browse through the playable song list to see if something was purchased isn't that user friendly. This hadn't been much of an issue for me personally, but yesterday I got caught up buying Rocksmith DLC that interests me and I bought a couple song packs whereas I'd only been buying singles before.
04-05-2012, 09:52 PM
- Readjust the Difficulty Parameters: It has been said from the inception and probably mentioned here 1000 times. You can keep the original parameters and add a seperate mode, but it needs a mode where the difficulty STAYS LOCKED. The only thing more obnoxious than having to "prove my worth" in riff repeater is having the game arbitrarily decide I need to go to an easier level because I misplayed a stage. When that happens (robbing me of the parts I can play well and score well at) I am better off quitting, rather than playing through to redeem myself. Thus, it teaches the opposite of what a player should be doing.
- Manual speed setting in riff repeater. (there is a thread going on about it, and for good reason)
- Manual increment settings (with repeat)***: When I play a solo or difficult lick, the most I am going to play is 8-12 notes, and often it's as short as 4-6 notes. The current Rocksmith "riff repeater" takes entire sections and the player must endure parts he has either mastered or is not ready for in order to play get to the part he wants to focus on. If I could set a start point and and end point and that lick/riff would play over and over (hopefully with speed control as well), then I learn songs as I have learned and been taught in real life.
- Kill the "overtuning": I can do an 8 song peformance or I can run the riff repeater for 9 hours straight with one tuning (if I keep hitting restart), but If I master the 20 second intro on riff repeater, then go to riff, I have to tune. Then I go to the chorus a minute later and I have to tune, and so on. The same goes for rehearsals with each run. I realize the necessity of being in tune for points, etc, but it gets obnoxious at times and would be better served as an option.
- Kill the "Floating bar" for Song Qualifications: Song X requires 25,000 to play it. Fair enough. I play a song to/past 70k to unlock the tone pack and the next time I add it to the set list I must play to 90k to qualify? Aside from me not caring for this feature, I have found the counter productive side to this for events. Since most of my songs now require 80-90k to "qualify" at an event, and since penalties occur (no encore/double encore) If I don't match/excell the standards of ever-raising bar, I will deliberately play a song to the number of the bar and simply stop. This completely dampens the dynamic of the game, IMO. I DO appreciate that multiple rehersals that don't make the mark give you the option to lower the standard, but for the few songs that I don't care to play much, I find it easier to underperform and keep them low than give my best and not worry about numbers.
04-05-2012, 10:31 PM
Ok, I finally decided to come in here and tell y'all what has been happening to me. I am almost rank 11 now but at the end of EVERY even after the last song is over it freezes up. EVERY time!!!!! It has happened here and there throughout this game but i could always change the setlist and it would eventually work but now I am stuck. Please put out a patch to fix this, it is a great idea and game but if this is what happens then it isn't really worth it. Thanx alot
04-06-2012, 01:03 AM
I really like the game but there is one thing that I would like to have. It would be very useful to be able to view a riff in a tab view mode (like the guitar tabs we found everywhere). Just to be able to learn the notes at the speed you want. I would like to have this in the riff repeater. It would show the notes at the level you are at. Since the riff is usually short, all the notes could be shown in one page. With the current riff repeater, in the leveler mode, the notes are going too fast to be able to learn the sequence. And in the "free speed" mode (I'm not sure of the name), it's always stopping every time your are not perfect and it is very annoying to always loose the rhythm of the riff you're trying to learn.
Beside that, thanks for the great game.
04-06-2012, 03:03 PM
*******Next Update or Rocksmith 2 Must-haves*******
First, major props Ubisoft--it's about time this niche was filled and this is a great first effort! I'm liking the ability to self-educate on the guitar and the songs available are much sicker than other guitar-like games (that shall not be named). Have a few suggestions, though, in order of priority:
1. OPTION FOR HIGH E AT TOP AND LOW E AT BOTTOM OF SCREEN: Allow gamers to flip the order of strings on the fretboard to have high E at the top, going down to low E at the bottom of the screen. When I'm looking down at my strings, I have to move my eyes up to look at high E (purple) and down to look at low E (red), so to have it be the opposite on the screen in the game is unnatural and requires unnecessary mental gymnastics, decreasing my speed and accuracy and lessening my enjoyment of the game.
2. INCOMING NOTES SHOULD COME STRAIGHT TOWARD YOU, NOT AT AN ANGLE: One of the most difficult things I had to get used to (and still struggle with during fast playing) is the fact that the incoming notes do not enter the screen directly over the fret on the board at the bottom of the screen, so the player has to mentally track it down to where it will be, sometimes getting it wrong and often messing up because this extra mental task is thrown in.
3. CHORD FINGERING: Rather than just leaving the player to figure out the correct fingering for new chords, the game should display the correct fingering before starting the song (and this should be skippable); otherwise, players risk learning incorrect techniques.
4. FAST FORWARD, REWIND, AND PAUSE DURING PLAYBACK: With no way to pause partway through a playback of a gamer's last song, it is almost impossible to examine a difficult chord or note combination to prepare for the next time; also, having no fast forward or rewind functionality is a major pain.
5. BLUE (D) STRING COLOR BRIGHTER: I can hardly see the notes for this string in the game. When showing some friends this game one even commented "Is it really hard for anyone else to see the blue?" and everyone agreed.
6. NOTES/CHORDS DISPLAYING: As has been mentioned in other comments, gamers should be allowed to turn on whether notes and chords display, either with a small notation in the colored note box or in another part of the screen.
7. HARD DRIVE STORAGE/INCREASE LOAD SPEED: Also previously mentioned, load times are lame and providing the ability to download the game components to the hard drive would dramatically speed things up.
8. LOSE THE UNSKIPPABLE START-UP SCREENS: One of my major complaints with most games is the numerous, unskippable intro screens as the game is starting up--uber frustrating when you just want to get in for some quick playing before heading out the door and can't waste five minutes waiting for that stuff. Game should have a setting that, when activated, makes the game skip straight to the main menu every time it starts.
Still, with all that said,
- I am amped to see what other songs will be released in packs or future versions of the game
- Can't wait for the next release of this game with all these improvements
- Rock, rock on
04-06-2012, 03:42 PM
I would love to see a mode where I can just scroll through the song and see the notes without actually having to play it in rhythm. I want this because it helps to get the fingerings down. Then I can go back and play the song on rhythm. I have resorted to watching youtube videos of Rocksmith so I can jump back and forth in the song and just look at notes.
04-06-2012, 04:39 PM
There is already an option to reverse the string display, and the game already shows you where to put your fingers for chords....
04-07-2012, 10:14 PM
hi, just picked up rocksmith today cause i wanted to get back into playing my guitar and honestly havnt played it in years never was very good at it and am worse now than i ever remember myself being. Anywho playing a few songs and noticed even though my finger is on the correct fret and string its telling me im wrong ie 6th string 5th fret it wants me to play 4th fret instead is this an issue with my almost 9yr old guitar or is it an issue with the game
04-07-2012, 10:29 PM
For the next XBOX update, make use of Kinect's speech ability to use the menus instead of having to use a controller!
Last edited by brbick; 04-08-2012 at 09:55 PM.
04-09-2012, 02:53 AM
This happens to a lot of people--you're probably pulling the note slightly sharp either by pressing too hard or bending the string a little. It's especially easy to do on drop D songs. Try fretting the note lightly, pressing just behind the fret wire and straight down--that should fix it.
Originally Posted by paaaaaaint
It could be an issue with your guitar, but it's not as likely. To verify, use a tuner to check that the open string gives you the same note as the string fretted at the 12th fret, only one octave lower.