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Thread: My review for the creators to read. | Forums

  1. #11
    yah even if we dont have to press a button, it would be cool if it auto used it too. instead of being crouched and having your scope in a wall instead of over it so you are overexposed to the enemy.


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  2. #12
    Originally posted by Long4Short:
    Both TS and RoaS suffer from your character not being able to negotiate minor obstacles. If you remember the landing strip, there were telephone poles lying at the edges of the airstrip that you could not step over, you had to walk around them.

    That said, I have to agree we should have more mobilty. Ladders and doors should be usable environmental elements, not just window dressings. And why I can't climb a few stairs while I'm crouched seems a bit lame to me.

    Bi-pods have been mentioned, but going prone mostly solves the steadiness issue. But, I would like if I am behind a low object that if I step up to it, my character instinctively would use the object as a steady rest, without have to click anything to engage it. If I am in close enough proximity to an object to use it to steady my aim, then my character WILL use it when I pull the left trigger and take up aim.
    the problem with prone is that on most maps when you are prone all you can see is grass. And we all know the grass is not rendered past about 20yds so it is a real problem..
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  3. #13
    The 1st long paragraph where I was bashing the graw team and the guys who created the game... I TAKE IT BACK.

    I was able to play AA with one of the head engineers/creaters of the game tonight for a good few hours and I am happy to say that he is a gamer just like us. He is here to make the game better and to fix the issues that need to be fixed. Hes a good guy.

    Thanks Randy!

    -Chauffeur Drive


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  4. #14
    Originally posted by ChauffeurDrive:
    The 1st long paragraph where I was bashing the graw team and the guys who created the game... I TAKE IT BACK.

    I was able to play AA with one of the head engineers/creaters of the game tonight for a good few hours and I am happy to say that he is a gamer just like us. He is here to make the game better and to fix the issues that need to be fixed. Hes a good guy.

    Thanks Randy!

    -Chauffeur Drive
    i agree i was also in that room and i have to say randy is a cool guy and i also want to say thanks for letting ue bend his ear a bit about the game as well thanks randy
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  5. #15
    Hate that I missed that, hope to meet some of the guys in there later on.
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  6. #16
    Originally posted by ChauffeurDrive:


    As for some good thinsg about the game, I do like it i promise.

    -CD Co-Leader TKT/UN3

    That made me ROFL. Sorry, it just did.

    NyQuil. The sniffling, sneezing, coughing, aching, how the hell did I get on my kitchen floor medicine!
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  7. #17
    I think the gameplay is great as it is. It seems the 203 is already becoming an abused weapon. When you have players switching to the grenade launcher as soon as the game starts and begin randomly shooting grenades, I think it takes alot of the fun out of the game. It should be a fallback weapon. I don't mind hand grenades as it takes time to throw and you risk being shot in the process of throwing it.

    The samething happened in Ghost Recon and most servers started limiting hand grenades only. Intended or not I think the fact that you have obstacles that you have to transverse is good because it keeps the speed of the players slow so you don't have an entire team sprinting around freely spamming the map with 203's like it was Halo 3. This game is about keeping out of sight and using strategy to flank the opposition, rather than nuking the entire map.
    My only complaint about this game is the limited number of maps and the design of the maps. On some maps huge portions are not ever played on because the rush is towards the next teams spawn such is the case in Diamond Mine. Selectable team spawn locations would be a nice feature and throw some different angles of attack into play.

    I really don't see the need for 1 shot kills as it plays now you and your team has to make a decesion to cover the wounded soldier as bait or move on risking losing a confirmed kill. If it is changed then the team of 203's should have a blast.

    Edit: True Soldier should have been turned ON by default.
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  8. #18
    Overall I'm really happy with this game. I've been playing the Ghost Recon series since the Original was released nearly 5 years ago. I hated when Ghost Recon 2 was released with third person view so I'm really enjoying the weapons view of AA.

    The realism of this game far surpasses any of the so called simulators available today. Unlike the review above, I'm used to the GRAW engine so I have no problems with it being picked as the base for this game.

    To give the servers a guideline, on GRAW, to host a 16 person room you needed an absolute minimum of 768KB upload with no packet loss and very minimal latency. I can host a full 16 person room on AA without a problem. I have over 2mb upload with very clean service. With this many graphics it does require better than average connections to host a full room.

    My team will be primarily playing Assault for our game mode. I'd like to make a few suggestions specifically for that mode.

    1. We'd like the ability to shut air strikes off. With territories so clearly defined in assault, air strikes can become abused with right off the load kills.

    2. We'd like the ability to set incapacity to zero. This doesn't mean every shot would be a kill shot. Leave the ability to heal yourself, but when the program goes to incapacity, the life would end immediately.

    3. When you or a team mate are killed, we'd like to see who died and who killed them like you can when you're dead. Just like GRAW.

    4. One thing that GRAW never fixed was the HUD scoreboard for siege. I was hoping you'd be able to do this. If you start with 8 vs. 8 the scoreboard would start showing 8 vs. 8. As players are killed or drop, the number would drop so you'd know how many were left alive.

    5. Many of the ladder sites offer the option of allowing observers during match play. We'd like the ability to move a player to observer mode like GRAW had.

    Thank you for your consideration of these additions.
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  9. #19
    not to burst you but I promise you have had issue with it dropping at some point in time. Its not teh speed or servers tha make the games drop its the game itself. There is something inside the game that sends currupted information and it drops games. The 1st patch will fix it as well as several other things.

    thanks.


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  10. #20

    1. We'd like the ability to shut air strikes off. With territories so clearly defined in assault, air strikes can become abused with right off the load kills.
    in our ladder you will be able to. www.pro-playaz.com
    2. We'd like the ability to set incapacity to zero. This doesn't mean every shot would be a kill shot. Leave the ability to heal yourself, but when the program goes to incapacity, the life would end immediately.
    the game is built to be able to heal your team mates. if you dont wanna be healed go play halo. Headshots will be turned on so that you die immediately soon.


    3. When you or a team mate are killed, we'd like to see who died and who killed them like you can when you're dead. Just like GRAW.
    ummm no.


    [quote
    4. One thing that GRAW never fixed was the HUD scoreboard for siege. I was hoping you'd be able to do this. If you start with 8 vs. 8 the scoreboard would start showing 8 vs. 8. As players are killed or drop, the number would drop so you'd know how many were left alive.

    5. Many of the ladder sites offer the option of allowing observers during match play. We'd like the ability to move a player to observer mode like GRAW had.

    Thank you for your consideration of these additions.[/QUOTE]

    i dont feel liek answering the rest of these...


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