the real hard work was done in gameplay
but in graphics the designers have to design
the same location twice in the sense
the same locations in the present had to be
modified in the past
so the designers have to produce the past and
present locations in such a way that:
they resamble the same but in past locations
the clock room would work properly
but in present the clock room wont work
in present the locations look ugly but in
past the locations were as it is



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