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hey guys, i was wondering that if i change the pitch, yaw, roll, parameters in:
m_rFirstPersonMeshRotation=(Pitch=200,Yaw=200,Roll =-100)
will it change anything weapon perspective-wise?
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No need...just found out. both the m_rFirstPersonMeshRotation and m_rFirstPersonMeshTranslation controls the way you see the weapon in hand. I made some modifications to those parameters and found some pretty interesting weapon stances, i even manage to recreate Sam Fisher´s C.A.R. stance from SC: Conviction.
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