When Myst was first created it was ahead of its time. It was incredible, full of beauty & wonder, with a great story, and it worked!
Myst was the best-selling game for a long time because it was such a breakthrough.
But now with game engines like Doom3, Havoc, Unreal, Serious, Source, Cry, and more, it just makes no sense for Myst to continue without allowing the player full freedom. I tried the other games & I found them to be like looking at pretty postcards, but that was about it.
It's time for Myst to move onto full freedom gaming & lose the leash. I'm sick of being led by the nose. At least if you are going to drag me through the story instead of letting me, the gamer, unravel it in my own good time while I tour the realms you create, then allow me to move about without be attached to the map & looking at panoramic images. I want to be part of the environment. I want to interact with everything; knock lamps over, swim in the sea, walk around in circles if I want to, get a better look at your puzzle objects by looking at them from any angle I wish, not the angle you force me to look at them.
If you make Myst fun again, then I'll come back. Until then, I guess I'll see you when you remake them with Real Time, free movement maps. I just can't stand it to be kept inside a slide projector when we have the capability to actually be in the world with full free movement.
I hope your game makes a lot of money. But I think it would do quite a bit better if you didn't put the leash on people. Let them roam around! Let them do it their way! Let them be smarter than you thought they could be! Let them win in a way you would not expect! Let them be as unique as the characters you made for this place & embrace Myst in the way it was always meant to be played.