Page 1 of 4 123 ... LastLast
Results 1 to 10 of 33

Thread: Myst needs Free Movement Environment Maps | Forums

  1. #1
    When Myst was first created it was ahead of its time. It was incredible, full of beauty & wonder, with a great story, and it worked!

    Myst was the best-selling game for a long time because it was such a breakthrough.

    But now with game engines like Doom3, Havoc, Unreal, Serious, Source, Cry, and more, it just makes no sense for Myst to continue without allowing the player full freedom. I tried the other games & I found them to be like looking at pretty postcards, but that was about it.

    It's time for Myst to move onto full freedom gaming & lose the leash. I'm sick of being led by the nose. At least if you are going to drag me through the story instead of letting me, the gamer, unravel it in my own good time while I tour the realms you create, then allow me to move about without be attached to the map & looking at panoramic images. I want to be part of the environment. I want to interact with everything; knock lamps over, swim in the sea, walk around in circles if I want to, get a better look at your puzzle objects by looking at them from any angle I wish, not the angle you force me to look at them.

    If you make Myst fun again, then I'll come back. Until then, I guess I'll see you when you remake them with Real Time, free movement maps. I just can't stand it to be kept inside a slide projector when we have the capability to actually be in the world with full free movement.

    I hope your game makes a lot of money. But I think it would do quite a bit better if you didn't put the leash on people. Let them roam around! Let them do it their way! Let them be smarter than you thought they could be! Let them win in a way you would not expect! Let them be as unique as the characters you made for this place & embrace Myst in the way it was always meant to be played.
    Reply With Quote Reply With Quote

  2. #2
    When Myst was first created it was ahead of its time. It was incredible, full of beauty & wonder, with a great story, and it worked!

    Myst was the best-selling game for a long time because it was such a breakthrough.

    But now with game engines like Doom3, Havoc, Unreal, Serious, Source, Cry, and more, it just makes no sense for Myst to continue without allowing the player full freedom. I tried the other games & I found them to be like looking at pretty postcards, but that was about it.

    It's time for Myst to move onto full freedom gaming & lose the leash. I'm sick of being led by the nose. At least if you are going to drag me through the story instead of letting me, the gamer, unravel it in my own good time while I tour the realms you create, then allow me to move about without be attached to the map & looking at panoramic images. I want to be part of the environment. I want to interact with everything; knock lamps over, swim in the sea, walk around in circles if I want to, get a better look at your puzzle objects by looking at them from any angle I wish, not the angle you force me to look at them.

    If you make Myst fun again, then I'll come back. Until then, I guess I'll see you when you remake them with Real Time, free movement maps. I just can't stand it to be kept inside a slide projector when we have the capability to actually be in the world with full free movement.

    I hope your game makes a lot of money. But I think it would do quite a bit better if you didn't put the leash on people. Let them roam around! Let them do it their way! Let them be smarter than you thought they could be! Let them win in a way you would not expect! Let them be as unique as the characters you made for this place & embrace Myst in the way it was always meant to be played.
    Reply With Quote Reply With Quote

  3. #3
    This one is a fully free movement enviroment. This is based off an improved version of the Uru engine so its realtime 3d rendering rather than prerendered like the other myst games.
    -----------------------------
    Washington Webteam
    http://crwash.org
    Reply With Quote Reply With Quote

  4. #4
    I don't feel leashed playing Myst, Riven, Exile or Revelation. I certainly didn't feel leashed in realMyst or Uru & it's XPacks. I only feel leashed when I don't have a fun enjoyable community playing an FPS.

    Myst is community. No other gameset has more friendly people.
    Reply With Quote Reply With Quote

  5. #5
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>But now with game engines like Doom3, Havoc, Unreal, Serious, Source, Cry, and more <HR></BLOCKQUOTE>
    Umm did you play Uru? That USED the Havok engine! It didn't work out - wasnt made for Mac. To quote Douglas Adams: "This has made a lot of people very angry and been widely regarded as a bad move."

    RealMyst? That was realtime 3D version of Myst 1.

    Myst V? Did you read ANY of the press articles? Its realtime 3D. Hope you're happy.
    I can't believe its the third thread ever on the Myst V forum and its already a whine.
    _______________________________________________
    EMS' Relto
    Perhaps The Ending Has Not Yet Been Written...
    Reply With Quote Reply With Quote

  6. #6
    I have always felt that, while wonderful for Uru, realtime 3D just wasn't...Myst. realMyst never captured me the same way Myst did. Besides, as in Myst IV, great detail that may be needed cannot be replicated in realtime 3d to the extent a pre-rendered background can.
    --------------------------------
    I like Myst 5. I like Uru. I like Realtime 3D *and* Prerendered graphics. I like game history more than I like RAWA history, and while I think Myst 3/4/5 were great games, I think it would have been best to end on Ri
    Reply With Quote Reply With Quote

  7. #7
    It's a battle between photorealism in prerendered and immersive environments in realtime 3D. It's a personal choice. I prefer moving clouds, changing weather, and dynamic lighting that can only be found in realtime graphics.

    Using realMyst as a measuring tool is not fair. The 3D engine being used in Myst V is far better and has been improved. That's like trying to compare the graphics of Playstation 2 to Atari.

    Cheers,
    - Deg -
    Reply With Quote Reply With Quote

  8. #8
    Indeed, though I mentioned realMyst, I was in mind comparing Uru and Myst 4.
    --------------------------------
    I like Myst 5. I like Uru. I like Realtime 3D *and* Prerendered graphics. I like game history more than I like RAWA history, and while I think Myst 3/4/5 were great games, I think it would have been best to end on Ri
    Reply With Quote Reply With Quote

  9. #9
    I just hope to God it doesn't include any 3rd person elements a la Uru. If this is a continuation of the main series, it just makes sense to play as the same faceless friend of Atrus's each time.
    Reply With Quote Reply With Quote

  10. #10
    Wow, didn't take long for somebody to have a "Point of View" huh? Well, with the real-time 3D and improved Plasma engine (now that I *know* what that actually means ) we should have a lot of fun. Whatever it has in it, will be excellent I'm sure. I've got blind faith perhaps, but sometimes life just requires that. Cyan hasn't ever let us down. They've always pushed the envelope in every way possible. Good luck to them.
    I would not waste my life in friction when it could be turned into momentum. ~ Frances Willard
    Reply With Quote Reply With Quote

Page 1 of 4 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •