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Thread: ironic?? | Forums

  1. #1
    don't you think its a bit ironic how prince finds his 1st weapon right when he sees his 1st ememy and whenever the prince needs a board to jump on to it is there??i personally think that the storyline is all based on luck and it is really odd.and don't get me started on the princes superhuman abilitys,i mean really who can run 20 Ft. across a walland jump off a shudder landig while killing a guard??and scince when was it standard for palaces to have daggerholes??i mean i like it all,i is what makes this game unique and fun but deos anyone else know what i'm trying to say??
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  2. #2
    don't you think its a bit ironic how prince finds his 1st weapon right when he sees his 1st ememy and whenever the prince needs a board to jump on to it is there??i personally think that the storyline is all based on luck and it is really odd.and don't get me started on the princes superhuman abilitys,i mean really who can run 20 Ft. across a walland jump off a shudder landig while killing a guard??and scince when was it standard for palaces to have daggerholes??i mean i like it all,i is what makes this game unique and fun but deos anyone else know what i'm trying to say??
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  3. #3
    Its only a game These kind of games are fun because of these abilitys, traps...


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  4. #4
    Koala96!Do u perfer to play boring same Platforming games like Tomb Raider time and again?I think you are not.Because we always want something New,changed and innovative and thats what POP Team Did by making a superb Platforming in the game
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  5. #5
    Senior Member yenoh's Avatar
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    Like Karina said, it's only a game And what would the prince do if there wasn't any board to jump to if he needed one..the game would end

    Games don't have to be realistic you know Slowing down time or go back in time isn't really realistic either

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  6. #6
    i sort of found the placement of all the daggerholes a little weird...but then thats what makes the game fun...all the little things here and there that u can interact with is great!

    think of it like this

    the people who made the palace thought the daggerholes would look fancy...so they made them here and there

    and the shutters are just window thingies that lazy people left open for the night

    thats how i look at it

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  7. #7
    There is one justification of Daggerholes for DaggerPlant and that is That this adventure takes place in Persia.So it is different from Azad and Island of Time.
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  8. #8
    I think those daggerholes are ventilation - just think of it, they look like ventilation, and since the tower is modern palace with elevators, ventilation wouldn't be a surprise. Impaling them with dagger isn't the "proper" use for them, only Prince uses them for such purpose.

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  9. #9
    Yeah, the thought crossed my mind more than a few times. Even if the daggerholds ARE vents, then why are there 5 near each other at some points, and none at other areas? Why are there "vents" outside, in wood? Why are there shutters on walls, and how on earth does moving a lever, turn a 4 ton stone statue around? How lucky is it, that there just happend to be L shaped planks, and that there are so many poles all around?

    And why doesn't guards look up at any point at all? I mean, i can hang on a ledge and a guard can be 10 meters away, looking in my direction, but he never sees a thing :P

    Then again, i try not to care - its an awesome game, never the less
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  10. #10
    We should not go too deep.Just a great game POP T2T is
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