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Thread: Rainbow Six Patriots- New Cover Mechanics | Forums

  1. #31
    Senior Member Dirtymurph's Avatar
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    I like the controls better in an FPS. If a TP game is done right it can draw me in but these days they simply put too much nonsense in the games and having TPV on top of that makes it worse. I used to play a lot of Socom and its been the only third person game I wanted to be competitive in. Mostly because its you and your gun, no kill streaks or UAV. If you wanted to win in Socom you had to communicate, otherwise winning was just luck. The majority of players are going to do what they find easiest, which will be camping behind cover with a full field of view and god knows what else. If it was just somebody sitting behind cover it wouldnt be that bad but with all these UAV type devices and seeing through walls it will be probably. Time will tell.
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  2. #32
    Senior Member sameer_monier's Avatar
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    well from the looks of it, it seems the cover system doesn't have a god view, so it will require you peeking, also the camera seems to be set close to the player, making (me) more connection to the character.

    I do agree though, I don't want kill streaks, asset points, assist actions, defense action, assault actions, power ups, or any of those things.

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  3. #33
    Senior Member shobhit7777777's Avatar
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    Quote Originally Posted by sameer_monier View Post
    well from the looks of it, it seems the cover system doesn't have a god view, so it will require you peeking, also the camera seems to be set close to the player, making (me) more connection to the character.

    I do agree though, I don't want kill streaks, asset points, assist actions, defense action, assault actions, power ups, or any of those things.
    This

    As much as I like the COD-esque RPG lite XP mechanics.....I am tired of it, tired of seeing +100 pop up whenever I shoot someone...tired of unlocking guns.

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    Nice Sig dude! The best you've had



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