^ actually I'm working on a really cool plot atm
if you and me are lucky we'll be able to read it soon! o_O
Well, I was leaning more towards forced explosions, like the gas truck there at the White House gate.
I think everyone would at least partly agree when I say it would have been nice to have been able to get around blowing that thing up.
Fire and explosions as a general atmospheric are fine... I would encourage level that have 'hazardous' surroundings.
Just don't make me have to make an 'explosions' in order to 'infiltrate' a building... I could do without that.
Oh in that case you're right there should always be more options for infiltration.
So LucasArts will be showing an “unannounced game in development” to the press at E3, Any one think this maybe Clint Hocking new game ?!, He has been with LucasArts for some time right ?!, It will also use Unreal Engine 3.
Thought ?!, also here is The Link in case someone thinks I am making things up
Ahh the good ole days of Jedi Academy and Rogue Squadron - How I miss you. I used to play the crap out of those games. I would buy a current gen Star Wars game if they were anything like those.
I hope LucasArts is revealing an actual Star Wars game. Chances?
Excited to see the demo