I am really excited about Dishonored, though sad there won't be a TPV like in Deus Ex Human Revolution.
I'm really liking the Compound Bow but I'd like to have seen more improvisation techniques. A big deal in the 1st game was how you could improvise stuff to help out, I.E. use a refrigerator as cover from a machine-gun nests. With the capabilities of the Nano-suit there is a ridiculous amount of potential in melee gameplay too, I just hope they take advantage this time.
This trailer was a little too much gun-p0rn but I'm not ruling anything out yet. Looking forward to seeing more.
I actually don't have very much expectations for Crysis 3. The story seemed to be an interesting one at the first place when they started with Crysis, but after they transformed this game to a multiplatform game it had to suffer a lot. I don't find and feel any connections between Crysis and Crysis 2. What happened to Prophet and Psycho? I heard they explained what happened to them inbetween with a comic which is in my opinion not a very good way to continue the story of Crysis. The death of Prophet is mentioned in a comic which a lot of gamers may have never heard of. The protagonist you played the whole time is just being removed by a piece of paper to be able to get into Close Combat levels. Levels which the consoles can run better because after all they are at their limit. Somehow they all want to copy the same concept of that one game and this is happening in a lot of games today and it's killing the gaming industry. Now they want to mix that up by having a "I Am Legend" scenario in New York. So it seems like Crysis and Crysis 2 are in Crysis 3. But from all what I have heard I don't get the story at all anymore. Seems to be to much Sci-Fi now, not enough logic behind it. Sorry, but I think Crysis 3 will be really just a game to satisfy your eyes. I don't expect more of that series.
I am more confident with Dishonored though. That's seems to be a game which will deliver a unique experience I believe. I am looking forward to it.
Yeah, the old Xbox360 is definitely in its twilight years, but that's not what wrecked Crysis2 (I think it helped but) the biggest problem was the direction. After all, the 1st Crysis has been put in the new engine and runs fine on 360/PS3 (doesn't look as good, but its still a beauty) so the tech isn't the real issue.
the real issue is... wait for it... EA
I never really got into Crysis's story that much....IMO both the games had super-mediocre (Excellence in Mediocrity?!??!) stories full of poor plots and dialogues...so I just tuned all of it out. Graphically, I could never run it higher than medium...so again I tuned much of the visual hoo-haa out. I was left with the core gameplay......and I LOVED it.
Sandbox FPS. Abilities to allow for numerous playstyles. High environmental and AI interaction. WIN!
Crysis 2 was a better game for me than C1 in many ways.
1. New York Jungle: The level design was spectacular IMO. The way they molded the haunting, emptiness of an abandoned and ravaged NY with the gameplay was a monumental feat IMO. The visuals, to me, were more impressive than the lush jungles of C1. Sure a LOT of games are based in NY, post apoc NY, Future NY etc. but C2s rendition of it was jaw-dropping.
I don't mind repetition as long as it feels fresh (Paradox?) and fun. C2 nailed the post-apoc NY.
2. Verticality: This was a major level feature in C2. The vertical urban jungle was a blast to play around in. The first game lacked it (apart from climbing on top of houses). You could really go all out aggro-stealth in that environment. Sniping, escaping, surveying, attacking.....the addition of a Z axis really made every encounter a dynamic one.
3. Focused, Tightened Design: The levels were not sprawling in size but still retained that feeling of exploration and experimentation. Each encounter was carefully designed to allow for every playstyle....not saying that it was different in C1, but it was more apparent in C2. I loved the Mini-Sandbox nature of every major encounter, with several tactical options laid out. It felt more focussed and had a narrative urgency to it. Yeah the exploration took a hit and you couldn't really slink around in the jungle...but I was never much of an explorer anyway...I'd jump straight to recon the perimeter of the level and start stealthing about (in a way I was exploring..but for the sake of stealth)
4. Tweaked mechanics and additions: The suit was streamlined and was easier to use and the addition of minor mechanics (Stealth Kill) for example were great IMO.
I agree, the inability to interact with most of the objects was a downer....it lead to a loss of the precious 'Emergent' gameplay that the first one had. The simple act of manipulating environmental objects (Pointing at Deus Ex HR) really adds a **** load of gameplay options.
That 'Faffing-about-but-discovering-a-cool-way-to-complete-an-objective' gameplay was amiss.
C3 has my hopes up because of the whole environment hybridisation. Imagine combining the verticality and complexity of a city with the asymmetry and concealment of a jungle! Its a Stealth playground, and from all the previews and the Crytek marketting spiel....it is pretty apparent that there is a stealth focus this time around.
I loved skulking around the underbrush, playing cat and mouse with the AI in C1, I also loved planning hit and run raids on the AI from a distant perch in C2....now I get both
Plus, did I mention the Compound bow? Well, Compound Bow.
First I decided to add some new videos for Hitman Absolution, the quality is not the best, but anything is better than nothing, there are 2 walkthrough, Agrro which looks fantastic, and passive too
Shobhit: I saw your post regarding not being excited about Dishonored in another thread, and decided to bring it here, Dishonored has a great concept, it will enable you to ghost the levels, you will have to assassinate people kinda like Assassin's Creed but in a closed areas I think, sand box style though, you will have Super Powers to enhance your stealth abilities Here are some , there is a system about you being stealthy or being ramboo style and how much chaos you do, you will be able to combine super powers in order to do crazy things, like in a test a player was running on roofs, used Double Jump power, with Blink, then Possessed a guard to prevent himself from falling down and dieing, and in the process he traveled a very long distance, you have this freedom, it's a FPV like DE:HR, though sadly no TPV at all, that makes me really sad, oh did you watch the trailer I posted ?!, most of the things done in the CGI trailer can be done ingame, like peeking through door holes, you can also use rates for distraction and possession I think.Anyway that's as far as I remember, maybe someone can add more to what I wrote, it been a while since I read about it, but after seeing the debut trailer and even though it is CGI, I got really excited about it, the Protagonist looks to be totally badass, I will recheck the interviews KenTWOu posted, and edit this post with whatever i may have missed.
oh and you are going to love the Agrro-Stealth video of Hitman Absolution
((Edit: The Chaos System will the game as a whole, it depends on how many you killed or how many you didn't, it is not good vs bad, it is implanted in the game, for example when you return to your base/home, some people are violent so they will be happy with you being a violent guy and killing people, other people are not, also sometimes you may kill someone and later in the game someone betrays you as a consequence, even the ending varies due to your choices, They are also trying to give you freedom to do whatever you want, you can find a target you have to kill, but there is sometimes a choice, do you have to kill him or should you find a way to spare his life ?!, the developers talked alot about freedom, and letting you play the way you like, and act as you want, it seems really cool))
Last edited by KenTWOu; 04-25-2012 at 06:09 PM.
[Sorry if my English is not perfect!]
Other then that, it feels ridicolous that the protagonist Alcatraz doesn't say a word in Crysis 2 or at least does say very little and at the end he seems to be the dead Prophet again? Like they looked up for a reason so it makes sense now, that we play as Prophet who was actually dead.
Wow... just read what happened to Nomad between 1/2... disgusting I tell you.
What a way to wreck something...
For the most part I couldn't stand the story/characters in Crysis 2 and Alcatraz above all drove me nuts.... with his muteness and oh so dramatic "look-at-the-alien-running-towards-me-scripted-moments" that FORCE you to be an inactive idiot. I. Did. Not. Enjoy. That. Game.