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Thread: Patch 1.2 FEEDBACK THREAD | Forums

  1. #1

    Join Date
    Jun 2008
    Posts
    7,691
    Hi guys

    It’s become apparent from your posts that some of you are still having issues with aspects of the game expected to have been resolved in the latest patch.

    Could I ask those of you experiencing issues to take a moment to post below what issues you are having?

    Please keep posts clear, concise and to the point. Your posts will help us draw up a better picture of what’s happening.

    Note this applies to aspects of the game which should have been fixed in the recent patch release and not other general issues and feedback, thanks
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  2. #2
    Hi, im not 100% sure if this issue was supposed to be resolved in the 1.2 patch however i have tried two campaigns and on both of them i have gotten to the meditteranian theatre and my saved games crash to the desktop when i load them. Is there a way to resolve this?
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  3. #3
    Torpedo doors not working properly.
    Our old friend, CO2 bug, still present.
    Could use clarification of what internal dials were supposed to be fixed.

    Examples and details to follow.
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  4. #4
    the lack of a steam patch is a big issue for many. any word on that ms-kleaneasy?
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  5. #5
    Well they weren't supposed to be fixed but they are really noticeable problems.

    Graphic-wise: land and particles disappear when under the surface

    Collision: Still destroy my sub by hitting the ocean floor....... like 10 METERS ABOVE THE OCEAN FLOOR!!!

    Crew still doesn't change clothes for bad weather
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  6. #6
    Maybe THIS.... the AI still acts like a bunch of drunk 5 yr olds in bumper cars??

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  7. #7
    Senior Member Athlonics's Avatar
    Join Date
    Dec 2003
    Posts
    531
    Hi,

    I have been several times stucked inside the sub unable to open the hatch when back to surface.
    Even after diving and resurfacing several times and in several ways.

    Only workaround was to save and reload the game.

    Thanks for your support.

    PS: does this thread mean there will be other SH5 patchs ?
    __________________________________
    Sunk them ALL !
    Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 - New Version 1.04 (SH5 v1.2.0 Ready) !
    http://www.subsim.com/radioroom/down...o=file&id=1671

    [img]http
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  8. #8
    This is a new bug that has occurred with V1.2. When putting on full helm, i.e. rudder hard a port (or Starboard), the helmsman replies, "rudder 180 degrees to port" (or Starboard). Prior to the patch release, "35 degrees" was the response.
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  9. #9
    The AI on the submarine turn side ways when spoken to for me. Then turn back toward me , then back side ways.

    The entire game FPS has decreased with GTX 295s , but the FPS problem inside the submarine is fixed. Game is playable , but screen lag is noicable at max graphics when in the last patch it worked perfect.

    I got a white + sign in the middle of my screen. When you go just above the horizon with teh binoculars it JUMPS above the horizon instead of a smooth transition.

    You can see through the left rear spotters head when you turn around with binoculars. (Look straight forward of the sub , then turn left , his head)

    No changes to the AI that i have noticed.

    After you complete the tutorial , and you get your first station. IN that port there is a detroyer for me that sits in the middle of the harbor. Wont move , went through 4 patrols , still in same spot. (Also a RED ship is in port at the start of the very first mission from that port , i have never visually seen it , but heard the port shooting at it and seen smoke , has been there since vanilla for me)

    Footsteps are still messed up in the submarine.


    2x GTX 295s (Latest Update)
    Windows Vista 64 bit (Latest Update)
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  10. #10
    Yes I bought it through steam, and it would be nice to get it through that
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