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Thread: Whee! My hopes for the game :) | Forums

  1. #1
    This is great news! The PC needs a Combat Jet Game again, the genre has been stagnant for much too long.

    Some options that I hope will be included either out the box or as user/server selectable options:

    1) Comprehensive Viewing System with Player to Target, Player to Missile, Chase views etc.

    All these views should have the ability to have the full HUD Overlay on.

    These games have amazing graphics, and just as in car sims the ability to fly with your jet on the screen and still manage every part of the game just fine goes a long way toward immersion and 3D Spatial Awareness for the average joe.

    2) Usability nods to the Average Joe. The reason that the Combat Flight Sim market has collapsed is the over-emphasis on 'Realism', which I've always thought impossible on a 2D monitor anyway. The visual cues of peripheral vision, and just regular inner ear balance and G-Forces (am I upside down? leaning to the right or left? which way do I have to pull to turn into the bandit now...?) all work together in a real cockpit to orient the pilot. Lacking all these non-visual cues, I have always felt games need to invent good ways to maintain the normal 3D Spatial awareness that a pilot would feel. This would normally involve numerous additional visual cues. Picture in Picture windows showing the attitude of your aircraft while you are in cockpit view, external tracking views orienting your plane in the foreground to your target in the background, external tracking views that focus on incoming missiles, etc. Most of the newer Console sims have some of these, but none of them have all of them. The IL2 series' visual cues and beginner friendly cockpit-less views did this the best in my opinion, making the series accessible to all skill levels.

    3) A Decent Storyline - Don't think we have to worry about this with Tom Clancy, but allowing some replayability would help as well. A good example of a game that grabbed me and didn't let go until the end was the classic Strike Commander series. Another game that involved Mercenaries fighting for Corporations/ countries.

    4) Adjustable Difficulty / included cheats - Just my general feeling on all games. Everyone that spends their 50 - 60 US should be able to finish their Single Player game. EVERYONE. Even the guy with two left thumbs. Difficulty settings work, but some people will always find some missions difficult even on Easy, and sadly a poll a few years back showed that most people complete only 20% of the games they purchase, and a lot is due to getting stuck. 'Cheating' to me is a misnomer in SINGLE PLAYER. However having typical 'God Mode' or 'Infinite Ammo'/'infinite fuel' mode always helps. Those that don't need these crutches simply don't ever use them.

    Those that would complain about people racking up Single Player - Competitive Achievement points when using these, just make it impossible to ding achievement points if these cheats are on. It's really simple, and you'd be surprised how many people would care less if it means they can get through a tough part in a game without having to try a mission 20 times when their wife wants them to deal witht he baby, take out the trash or they just have an hour at lunch and want to let loose. They could always refly these tough missions at a later date without any assists, or even at a higher difficulty level.

    Giving players options, and ensuring they all complete the Single Player should be a goal.

    5)Ability to Modify Planes and WeaponsPC Version - The ability to adjust statistics (simple XML/LUA files have worked in the past) and to create Missions would ensure the game's sales on the platform and it's longevity. It will also make it a darling of the 'hard core' crowd who could tweak flight dynamics to the nth degree and endlessly argue about the power to weight ratio of the F16 vs the EF2000 and have loads of fun in their own little way doing it ;-)

    6) Mission Creator - Again addressing the title's longevity, allowing the PC version (may be too much to ask for the Console) to allow user created missions with objectives, custom voice overs/text etc. would also be great. This shouldn't impact sales of future versions, or expansion packs as it is rare for customers not to purchase an Official Expansion or version 2 due to mods. Mods can only help sales and keeping your game current for minimal to no ongoing resource investment on the part of the Developer/Publisher aside from the initial time to create the necessary systems.

    See the business model of titles such as Neverwinter Nights for this approach. This game is still on the shelves and being purchased with ongoing user created content over 5 years later! Sales of the company's own Premium Modules didn't suffer as a result of user available mods either.

    7) Co-Op Mission Creator - again, allowing user created goals, mission objectives etc. in missions that can be flown Co-Op.

    This will allow the formation of Online Squadrons who could create ongoing Battles and online Campaigns against each other.

    Having Canned Co-Op missions get old after a while and limits the creation of intense and integrated Team/Squadron based Multiplayer Interactions on the Internet.

    Again, this shouldn't terribly impact sales of Co-Op missions, and such a concern would certainly would be a non factor in a PC version, or even a PS3 version.

    Xbox Live appears to be the only place that developers seem to push these 10US$ Co-Op maps anyways.

    So

    <UL TYPE=SQUARE>
    <LI>Accessibility (views, Situation Awareness helpers etc.),
    <LI>Replayability,
    <LI>Casual Friendly through difficulty levels
    <LI>Singleplayer assists,
    <LI>Mod Friendly (ensure PC/PS3 sales) [/list]
    are some goals that I am hoping the development team are able to meet with this title.

    All the above can be used/not used as the individual player/group requires, but every feature further broadens the player base and thus the income earning potential of the release, both immediate and longterm.
    -Gel214th
    System Specs for Tech Support:
    Puget Systems Intel i7 920|4 Gig RAM|ATI 5870|Intel G2 80GB SSD boot drive|integrated on board sound|24" 1920x1200 Monitor
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  2. #2
    Good ideas!

    Personally I'd also love to see a Blackbox, which basically means a replay demo option that lets you record your missions performance and then watch these replay demos or exchange them with other friends. That might also be very helpful for others as it might help them to learn from their mistakes i.e. why their bird was going down / what hit them and from where.
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  3. #3
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    i dont think its for PC sorry
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  4. #4
    Originally posted by Vth_F_Smith_:
    That might also be very helpful for others as it might help them to learn from their mistakes i.e. why their bird was going down / what hit them and from where.
    Yes of course! Tutorials!
    Although I doubt the game is going to be complicated enough to warrant them.

    PC Users won't have a problem, with options such as YouTube and Gamecam/Fraps readily available to savvy users to create tutorials or record flights.

    It would be useful for Consoles however.
    Also, another option might be a Tournament Camera option...the ability for a Spectator to view an online match from any viewpoint, or even to hang in the sky and float around the battlefield.

    This would be a great boon to Online Tournament sites such as Gamespot, which again adds to the bottom line by making the title acessible and useful to such Online Tournaments which is almost free marketing!
    -Gel214th
    System Specs for Tech Support:
    Puget Systems Intel i7 920|4 Gig RAM|ATI 5870|Intel G2 80GB SSD boot drive|integrated on board sound|24" 1920x1200 Monitor
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  5. #5
    Originally posted by nebraskafan88:
    i dont think its for PC sorry
    It's for PC, 360 and PS3.

    The question is: I've got a flight stick for my PC, will there be one offered for the consoles as well? If so, I'm buying it.
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  6. #6
    Originally posted by Vth_F_Smith_:
    Good ideas!

    Personally I'd also love to see a Blackbox, which basically means a replay demo option that lets you record your missions performance and then watch these replay demos or exchange them with other friends. That might also be very helpful for others as it might help them to learn from their mistakes i.e. why their bird was going down / what hit them and from where.
    Not to mention that it would be nice for fan video purposes.
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  7. #7
    Originally posted by GhostRiderLSOV:
    Not to mention that it would be nice for fan video purposes.
    Exactly. Which helps to expand the community, which also results in more sales and a higher fan activity + lots of happy customers.

    And "Good customers are as rare as goldpressed Latinum - treasure them!" -. Ferengi Rule of Aquisition
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  8. #8
    Originally posted by gel214th:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vth_F_Smith_:
    That might also be very helpful for others as it might help them to learn from their mistakes i.e. why their bird was going down / what hit them and from where.
    Yes of course! Tutorials!
    Although I doubt the game is going to be complicated enough to warrant them.

    PC Users won't have a problem, with options such as YouTube and Gamecam/Fraps readily available to savvy users to create tutorials or record flights.

    It would be useful for Consoles however.
    Also, another option might be a Tournament Camera option...the ability for a Spectator to view an online match from any viewpoint, or even to hang in the sky and float around the battlefield.

    This would be a great boon to Online Tournament sites such as Gamespot, which again adds to the bottom line by making the title acessible and useful to such Online Tournaments which is almost free marketing! </div></BLOCKQUOTE>

    Or the old LOMAC recording system, but then again you run into patch issues. I like the ideas and hopefully this isn't dumbed down GRAW-style. So much potential but nothing ever gained. Moddability is my concern, as well as something equivalent to LOMAC.

    Oh yeah, large maps. No sense in having to fly 10km to hit a target, a few hundred is good enough
    Eric Johnson
    My Page: http://562.50megs.com/index.htm | VBS1 Missions Page: http://562.50megs.com/VBS1/index.htm | LOMAC Section: http://562.50megs.com/LOMAC/index.htm | Lockonfiles Moderator (EricJ56)| Simmer's Pain
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  9. #9
    ...and an integrated music player supporting ingame track changing and sound.

    Why? WHAT A QUESTION!
    I want to fly listening to "Danger Zone" :P

    I know it exists integrated in Xbox 360, but I don't know for PS3. For PC, we need to run a separate player which slows the computer. And nobody wants to do so! That would be a definite plus for user experience.
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  10. #10
    I just turn on Windows Media Player and just let the music play man, easy enough
    Eric Johnson
    My Page: http://562.50megs.com/index.htm | VBS1 Missions Page: http://562.50megs.com/VBS1/index.htm | LOMAC Section: http://562.50megs.com/LOMAC/index.htm | Lockonfiles Moderator (EricJ56)| Simmer's Pain
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