My first post ever lol. But yeah, I'm in two minds about this.![]()
Part of me thinks that by improving stun, it might lead to making the game so that nobody ever gives chase or sprints away from danger, revealing themselves in the process, so, any changes to Stun have to be carefully considered.
But gameplay-wise, and even thematically, I think a stronger/more prioritised Stun could improve the game. At the least, it'd serve to make the hunters be a bit more sneaky, which to me is what this game is all about.
Currently, the game rewards players who take their time with their executions by giving them more points. But VERY rarely do I see anyone truly take advantage of this. Most of the times I get killed are by people who run at me and finish the job immediately for the quick payout. This feels less like the work of a trained assassin and more like the work of some random nutjob with a knife... Sadly though, its an effective tactic, because execution has such priority that they can cause my character to stand still and accept his or her fate from a good few feet away, before I even have a chance to stun or sprint.
If these Abstergo Agents are being trained to kill hapless OAP's who can't fight back, well that's fine I guess. But I thought the whole point of being an Assassin was to deliver death to the otherwise untouchable. If I see you running at me from down the street, I should be able to beat you down, serves you right for being obvious, y'know? The ball should be in my court because you failed at being an assassin.
For the time being, though, being hunted feels like far more of a priority than hunting my own target, because however stealthy I am in tracking down my target, I know there's probably a ******* hunter barrelling towards me with all the stealth of a Ninja Turtle... And they'll win.
What do you think? Is there a way to implement a better stun for the hunted without making the whole chase/escape part redundant?



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