View Poll Results: Which would you rather see in a new expansion with an all new playable faction? (Please include any

Voters
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  • Oceanic/Undersea Faction

    17 29.82%
  • Fortress Faction (Revamped from Heroes 3)

    31 54.39%
  • Other?

    9 15.79%
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Thread: Petition For The Return of the Fortress or a New Undersea Faction. | Forums

  1. #1
    (Please comment and give thoughts)
    Though Heroes V has caught up with the majority of the factions that were lost since Heroes 3(Stronghold in "Tribes of the East" and the Return of the Dwarves in "Hammers of Fate"), they are still yet to reintroduce my favorite faction from the game, Fortress. Fortress brought a unique aspect to the game that was neither seen before nor after Heroes 3 and it is something i would wish to see again.

    It could be even be taken a step further with the introduction of a Sea faction. In no game that i have ever heard of have i seen a playable Sea faction. I believe it would open the doors to a very unique and enjoyable expansion. There is so much myth and legend behind the Sea that can be exploited. Like the Leviathan or Kraken and so much more. The sea itself, even without myths, is a beautiful and mysterious place. I hope you agree with my thoughts of incorporating something the no game has seen since Heroes 3.
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  2. #2
    I think the Fortress (swamp faction) makes more sense than a sea faction in the HOMM universe. That is not to say that it could not work with giant sea turtles (or dragon turtles), sea monsters, kraken, ect and a race of merpeople.

    I rather enjoyed the Fortress in HOMM3 and would not mind seeing it return.
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  3. #3
    If they do a HOMM VI i think the factions we have now are all we need. IMHO
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  4. #4
    I would absolutely LOVE to have Fortress faction back. It was always my favorite in 3. Wyverns out in 3 turns, 2 if given a building as bonus for start. God how I miss that.

    Would love to see an Oceanic Castle as well, that would be quite unique and might bring a new flair to the game.

    What about bringing back the Elemental Castle from 3 as well? Making Phoenixes recruitable creatures again would be quite nice
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  5. #5
    Here's what I want to see.

    I want Pheonixes back as a top tier unit for the nature team...whatever they end up calling it. That is my number 1 wish for unit changes in HOMM VI. Too many damn dragons, black dragons/red dragons are all that is needed.

    Werewolves. When HOMMIV was first announced and they mentioned the split upgrade paths, I was dying for a tier 4 ( vampire lord or possibly the next higher tier ) alternative unit of a werewolf.

    You picture a fairly buff sort of werewolf, so high health, high armour, medium attack, medium speed, curse attack on melee hit, maybe the ability to consume copses to heal...

    I also want a faction with behemoths again, I think the cyclops should go back to that faction and they could make a new tier 7 unit to lead the current stronghold faction....maybe a giant basilik snake like an uber version of HOMM3...or a stone golem...the shaman priests could play a part in their creation for 'lore' sake.

    The fortress faction in HOMM5 was weak sauce, all dwarf characters and a cheap land dragon...I never bothered to play them. I would rather the old school swamp faction/or the old school behemoth faction back and reintegrate some of the other factions units than have the current fortress faction in the next game.

    I really like the idea of the underseas faction as well. More unit diversity/ more diverse colour palette.

    So many mythical mosters to draw from. Mermiads, water elementals, giant squid/leviathan for tier 7...
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  6. #6
    Well, Sylvan or Nature towns are about balance. The druids' tradition is about preserving balance. And yes, true enough dragons do not fit in such a town. Dragons are forces of destruction and rarely balance. So it would be nice to have the phoenix as a last tier creature of nature towns since it represents nature itself. The cycle of life and death and rebirth.
    I'd like to see the towns have their own terrain signatures like in previous games. Forest for sylvan, desert for academy, medaws for heaven, etc. And true, new towns will be a nice adiction, be it the Fortress that has been dropped or an undersea city (though as far as mechanics go, it will be a bit hard to use marine creatures in land).
    As far as werewolves go. They have very high attack power, defense and speed. So yeah, they could be a tier 6 or 7 creature. Though they are not so much a last tier creature on the visual scale. And they are not really considered undead. Tis strange how ppl think of them as undead. Werewolves are shapeshifters. So they could fit in the dungeon town, since they have the dark elves/warlocks/sorceress that use such arts.
    Multiple evolutions for creatures are also welcome since it helps increase the replayability of the game, the customization and the expirience. But that does not mean that a heroes IV system should be implemented. It would be nice if you could for example choose from a wide variety of creatures for each tier (say 3-5) and then from 1 or 2 evolutions for that specific one. (i.e. Squire - Pickeman or Guard, Peasant - Marauder or Thief, etc / Pixie - Nymph or Sylph or Dryad, Centaur - Centurion or Berserker or Centaur Archer, Dwarf - Battle Dwarf or Axewielder. You will have to choose one of these creatures as tier one and choose one of the evolutions)
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  7. #7
    Fortress and Phoenix … YES!
    __________________________________________________ ____
    HodgePodge: Protectress of Baby Dragons & Muse of the Prismatic Obelisk.

    ............ ........
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  8. #8
    Fortress Faction (Revamped from Heroes 3)
    Fortress Faction (Revamped from Heroes 3)

    YES YES
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  9. #9
    I would rather see the Conflux than the Fortress. But it shouldn't be as inbalanced as in HoMM III.
    The great nations have always acted like gangsters, and the small nations like pros***utes - Stanley Kubrick
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  10. #10
    Went with Fortress since we already have a sort-of template.

    I really can't see how a sea-faction would work, I mean you'd have to completely rework the siege system, and figuring out how to add sea-mines would be a real pain.

    Oh and I have to say NO to the Conflux, it was a lazy, crappy excuse of a town that deserves to be buried in history.
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