Originally posted by ryanhnning:
What everyone doesn't understand is that the only buildings that require food are the Noble's Residence. Atleast they require basic food (for a x1 bonus), or fancy food (for a x2 bonus). No other building absolutely requires food.
But various types of units do. Monks, Traders, and Soldiers all take a type of food to recruit, so in the end its good to stockpile as much food as you can.
@JoaoQ: My basic strategy for agriculture is this:
1 Farm - 3 Grain Barns
1 Farm - 3 Grain Barns
1 Farm - 2 Grain Barns, 1 Piggery
1 Farm - 1 Piggery, 1 Miller (or 2 Miller, if you can find the space)
That produces enough for two running butchers and two running bakeries. But if you don't add that second Miller, then you'll have enough grain left over to run a single brewery, which can come in handy for research.