Originally posted by H3RO91:
I like your confidence when it comes to creating games, but I truely think you are underestimating the skills that it takes.
Simply making a weapon can take a long time. First you have to model the weapon, making sure that you don't make it so sophisticated that the engine or system can't handle it. Next you head to photoshop or something similar to 'paint' the weapon. Now days most games use normal maps among other maps to make the model look better, so you'd have to add that to your workload to meet the average gamers demands.
Let's not forget that if you are making the weapon for a game, that you also need an effects artist to create the muzzle flash and what happens when the weapons projectile hits a surface. Different surfaces meaning dfferent reactions. Ah, I almost forgot about the animations as well... the most obvious being reloading.
Long story short, we buy games from companies like Ubisoft, because we don't have the resources and skills to make our own games.
If anybody wants to try out some freeware to see how there skills stack up, I would recommend a program called Blender
. However, if you want the top stuff, then 3ds Max
(I think Autodesk bought the rights to this one), and ZBrush
seem to be the most common.
I've seen many great artists who use a wide range of products, and a lot of the time you will hear them say something along the lines of, "The artists skills matter more than the tools he is using". Look at any known modelling/rendering/animation suite, and you will see that amazing stuff can be made with any program. That's not to say that the professional programs don't make things easier or quicker.