When I try to host a dogfight for my squad's practice it's a coin toss whether any particular player will be able to join. A guy who was able to join a few days ago may not be able to join this time, and if anybody can get in, he'll be the only one who can.
[NET]
speed=100000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=Practice
serverDescription=
remoteHost=
localHost=71.52.228.156
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
Any ideas?



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