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Thread: Filthy n00bs wants the following... | Forums

  1. #1
    Add-Ons:
    Smoke grenades
    Mines (Claymores!)
    Incendiary grenades
    Better grenade throwing system
    Secondary fire for GL rather than having to switch
    Thermograph sattelite image
    Ability to target vehicles/buildings for air strike
    Bigger magazines!
    A more concise measure of health
    Equipable body armour
    Knives!
    A magazine fed sniper rifle

    'Tis the future after all.
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  2. #2
    can i also have the ability to call in a nuke..incase the mission is hard....call in a battalion of tanks...oh and a cloaking device :-)

    seems like you want to rebuild the game to support those?!?!?

    Smoke grenades - already added
    Mines (claymores) - no need if you make sure your squad watches your back
    Better grenade throwing system - actually when you get the hang of it, its very easy to get a nade to land where you want it
    Secondary GL - Ill agree that having a button to press to fire it (instead of selecting) would be nice, but not at the risk of loosing my scope mouse button
    Thermograph Sat - ill leave this alone......too easy
    Ability to target vehicles/buildings - same as above
    Bigger Mags - if you need more ammo..grab the saw
    Knives - ummmm.....no?
    Mag fed sniper rifle - i will go with this too..having a few choices in sniper rifles will be nice...then again the current system makes that first shot kill very important..so it makes you more precise

    overall i think you are asking for wayyy too much to make the game easier..i do agree that we need more choices in weaponry, but the rest is just going to ruin the game IMHO
    Danny "Agent" Jimenez
    Teamwarfare Ghost Recon: Advanced Warfighter Compe***ion Staff
    www.teamwarfare.com
    Agent@teamwarfare.com
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  3. #3
    You know, I think some of these really should have been in the game...maybe not all, but some are what you could reasonably expect a special ops team to have or have at their disposal.

    I think the thing I wwould have liked to see the most of the list would have been a lighter sniper rifle. Not necessarily a magazine fed one, but something lighter than a Barrett.

    Air strikes on hardened targets isn't unreasonable either.

    A lot of special ops teams now use flash bang grenades when clearing buildings and such...they sure do disorient a person when they go off!
    _________________________
    Is that your head..or did your neck throw-up?
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  4. #4
    I didn't quite get why you call in an airstrike against anti air assets..*big no no in real world without tacelron* and then you have to take out bunkers without AA defense assets anywhere in sight by hand ?!? I know, it's a game but...current tech in use hard targets can be vaporized by gps guided munitions from 30k ft with a 2 meter POI window. just thought it odd it being 2013 and "advanced warfighting"
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  5. #5
    How about some binoculars, the name of the game is Ghost "Recon" Advanced Warfighter.
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  6. #6
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  7. #7
    Originally posted by TheLeadSlinger:
    I didn't quite get why you call in an airstrike against anti air assets..*big no no in real world without tacelron* and then you have to take out bunkers without AA defense assets anywhere in sight by hand ?!? I know, it's a game but...current tech in use hard targets can be vaporized by gps guided munitions from 30k ft with a 2 meter POI window. just thought it odd it being 2013 and "advanced warfighting"
    Are you related to George Bush? He did itthe hi-tech way in Iraq. He got to the capital and "won" the war. That was awhile back. A couple of thousand grunts have since died after "winning" the hi-tech war.

    True armies are using alot mor UAVs and robot toys to scout but the fighting is still done by boots on the ground... its cheaper than flattening a neighbourhood with multi million dollar missles.
    90GDS. Ready to Strike
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  8. #8
    MatK1966
    Not particularly applicable to what we're discussing.

    1. Smoke grenades are in the game already. They just got lazy and didn't program it to effect AI.

    2. Due to how the Ghosts operate, some kind of mine might be nice to have.

    3. Incindiary grenades are mostly for demolition, while it might be realistic, it's not very Hollywood to demolish something with one. GRAW is a Hollywood game, not realism.

    4. Better grenade throwing system, yes.

    5. Fire GL without switching. OH DEAR LORD NO. I just played some GR1 embassy on a whim. Everyone had the OICW with 6shot semi-auto GL. Not a single bullet was fired. BAM BAM BAM BAM. Ug, I quit in about 4 mintues.

    6. The sat data is pretty unfair as it is. A thermal mode could be handy, if not verging on cheating sometimes.

    7. The airstrike you "control" (quote the box) is really a lie. You don't control it but select it like 5 times in the whole game. Realistically GRAW doesn't have a leg to stand on, but here there's a reason for limiting airstrikes that jives with reality. 1. keeping a low profile. 2. minimizing air assets to losses. Besides, it's not Ghost Recon Advanced Help-caller-inner.

    8. I think the magazines are correct?

    9. The health meter is very consise, but often misread because the orange selection "tints" a yellow health to an orange and an orange to a red. Quite annoying

    10. I've always thought the loudout screen needed more depth. Customizable armor would be neat.

    11. Knives, sure why not. It probably hides their lackluster AI that you don't try to sneak up on one.

    12. The M99 is sorely in need of a real sniper rifle to compliment it.

    13. Bincoulars. Omg yes please.
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  9. #9
    since everyone is replying in this manner i'll follow suit!

    Smoke grenades - already there in MP

    Mines (Claymores!) - you're not guarding anything, why have mines?

    Incendiary grenades - for...? they're only used to destroy equipment. use against personal is considered inhumane.

    Better grenade throwing system - there are better systems out there but if you learn to use this one, its fine.

    Secondary fire for GL rather than having to switch - mm, i'd rather have a quick switch button like 1-2-3-4-5-6 for that and other weapons.

    Thermograph sattelite image - so you can see where everyone is and waltz through the game? mm not for me i guess.

    Ability to target vehicles/buildings for air strike - airstrikes/artillery should be available in limited number at different times during different missions.

    Bigger magazines! - um... in an assault rifle, generally you dont want a magazine that prohibits you from firing from a prone position, not to mention the increased weight and it would be ugly looking among other things.

    A more concise measure of health - eh... i dont want to see my health going 100 - 68 - 35 blabla, this isnt CS.

    Equipable body armour - you already have body armor in game, how much more do you want? you cant carry level4 body armor and run around for hours, its heavy. level3 is good enough, if you come up against anything that will go through level3 armor in todays battlefields, level4 armor isnt going to stop it. if you want to cut down to a lower rated vest or plate... do you actually want to? anything below lv3 that stops rifle rounds stops it by luck.

    Knives! - mm... lol

    A magazine fed sniper rifle - something in 5.56 or 7.62 based on the ar15/ar10 platform would be nice. if the .50 is needed something like the xm109 would be good, short barrel, semi auto with large mag capacity, just cant see small recon teams carrying 30pound rifles around.
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