When adding homes and building elements in the editor I've noticed that some of them have interiors and some do not (they just have the exterior shell with doors that do not open and windows that are covered).
Is it possible to the edit the elements that do not have interiors by maybe deleting the doors and windows and using the interiors from the other elements or would completely new meshes need to be created and imported into the game to get additional buildings that can be entered?
If the above isn't possible without new meshes could you create a trigger at one of the doors to the meshes without interiors and have it teleport the character inside a building with an interior located on some hidden part of the level and then when the player leaves a trigger teleports them back to the original location?



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