First, let's look at Vegas. Technically, it was a great game that was greatly accepted by the majority and well deserved of high ratings it got. To the old-school R6 players, it was also the worst Rainbow Six game since Lockdown. And to top it all off, it was also a direct-port, meaning, it lost any chance it had to appeal to veteran PC Rainbow Six fans the very second the developers made it for the PC. In my opinion, however, this wasn't all that bad at all. Why? Because it was still the very same great game that invaded the 360. It may have had bugs and also the obviously steep requirements, typical of few if not many PC games but it was still a great game nonetheless.
Now let's look at GRAW. First, on the 360 version. Like Vegas, it was also a great game that was greatly accepted by the majority. It was also not enough to appeal to the old school PC Ghost Recon fans because of linear and arcade-like gameplay but still a great game worth buying. When it hit the PC, it got a drastic change. It was made by a different developer, one that's an amateur to the genre. It had almost the same story but the gameplay was different. The AI that was boasted by the devs as very intelligent was, unfortunately, lesser than the 360 version. The requirements were very steep even until now. The graphics, however, were not even worth the hardwork that the gamers did on their PCs in order to play the game smoothly, mostly because of the lack of "genuine" Anti-Aliasing and only a few differences when compared to the 360 version's. It's maps were indeed larger but the levels were still designed to be very linear and scripted most of the time by using invisible walls to hold back the player. It was suppose to be more tactical than the 360 version but the lesser AI and linear levels prevented it from being as such. Th game was released with a massive amount of bugs that almost made nearly unplayable both in Single-player and multi-player. It was an attempt to appeal to the Ghost Recon veterans but overall, however, it was a failed attempt to say the least.
Assuming that GRAW2 for 360 will end up being the same great game that GRAW was, arcadey and all, would you prefer a direct-port or would you still take the gamble of making the game different with the same motive of making it appeal to the PC gamer fans?
If it is a direct-port, it's obvious that it'll still not compare to the GR1 games BUT you will also be assured that your definitely gonna get the same great game that 360 gamers will love.
If it is not a direct-port and be another attempt to be a different game however, it'll basically be another gamble ,especially if the devs wwon't bother to listen to suggestions from its community again, and it'll either end up being a greater success than it's console brethren or a massive disaster that may be even worse than GRAW PC.
So what's you pick? <form action="http://forums.ubi.com/eve/forums" method="POST" name="VOTE">