Avatar on Wii:
Everything that's wrong with licensed games – poor production values, underwhelming gameplay, broken cameras, shoddy controls – are all present and accounted for in the Wii version of James Cameron's long-awaited epic sci-fi film. Shown behind closed doors at Ubisoft's stall at GamesCom, it's hard not to savage the title, based on what we've played so far. Of course, it's not finished and there's still some time to pull this one up and out of the co-operative gameplay nosedive.
James Cameron's Avatar: The Game running on Xbox 360. This screenshot looks nothing like the Wii version. ...Well, it's a bit green and brown, I suppose --but that's it, I swear.
So – what was so wrong with Avatar on Wii? Beyond what we listed above, demonstrating the game in co-op mode was a flat-out poor choice. What should've been a fun, action-based romp through the jungles playing as two stealthy Na-vi was instead a painfully glitchy, unintuitive and inaccurate experience. While the player was compelled by the game's demonstrators to 'feel like a predator', this player felt more like a special-ed student trudging through molasses, fighting against indistinguishable foes in a muddy landscape. But then, to place the Wii version next to the true-3D Xbox 360 version? Now that's just cruel and unusual.