Why can I only choose "spawn In base? Can I change this? and WHERE can I get new maps? and which maps should I really add? All of them? Thanks for ur replies last time!!
Why can I only choose "spawn In base? Can I change this? and WHERE can I get new maps? and which maps should I really add? All of them? Thanks for ur replies last time!!
Not sure if I understand your Spawn in Base question, but here are some server options for start conditions:
<start_condition value="4"/> change 4 to the condition you want to set for your server :
1: All players slots are full
2: All players are ready
4: One player per team
You can find a bunch of maps for TDM, HH, S, DM and coop here:
http://www.ghostrecon.net/files2/ind...category&id=52
Thanks. Spawnquestion about graw1. e.g. in MaydayMayday &(?)Chapultapec. when shot,I'm back at box with options like inventory. There I see spawn-types "on the leader" & "in the base". And "choose spawn type". If I do nothing, it's autom. the base (where the mission orig.started). The "leader-option" is not active. I saw others "materialize" right next to me so they had to sprint 500m less than me.
First off, you need to be a member of one of the squads. Look to the top left of the screen before you spawn. Those are the squads. Join one that isn't full. Second, you must not be the leader of the squad - the fist person listed in the squad. Also you cannot spawn on the leader if he is dead. One more thing, sometimes (depending on the terrain) if the leader is backed up against a wall or other object, you cannot spawn on them. Usually once they move off the wall a couple of feet, then you can spawn.
Hope that helps.
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What UBI needs is not "Hype" but candor and honest communication.
Helps a lot, thanks. I found out that switching squads was the solution -not always- but didn't really understand why.
Yeah. IT's frustrating to join another squad and not be able to join on leader. If you have a good squad going that is communicating in either chat or voice coms, then it can be a really good experience. Especially when the leader is smart enough to rotate out when they die so that the squad can always spawn forward. Also the leader should also respond to calls to move away from a wall or back in to an open "safe" area for others to spawn on them.
I REALLY miss this aspect of coop in GRAW2. Infact GRAW2 coop really seems to be completely lacking in teamwork. They thought requiring kits would encourage teamwork. Barely, just barely, perhaps it does, but it's miles behind the spawn on leader and squads that were included in GRAW1 for fostering teamwork. I'm not saying that squads and spawn on leader always meant that you would work as a squad, but more often than not, you did. In GRAW2 it's mostly everyman for themselves and virtually no communication.
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What UBI needs is not "Hype" but candor and honest communication.
If u read this, buttercupp or fl_flimflam.. I downloaded Castle Day. Used the rar wizzard to put it in graw2 custom levels. But still cannot play castle missions.. It's unzipped and all (I think). Skipped almost a nights' sleep...doesn't work.