Page 1 of 3 123 LastLast
Results 1 to 10 of 25

Thread: no more COD like RS | Forums

  1. #1
    I would like them to bring back mechanics from rogue spear

    -planning
    -team members can die permanently
    -3 health status(OK, wounded= limping, dead)
    -1 shot kills
    -first person cover system
    -get rid of hints, xray vision and other bs
    Reply With Quote Reply With Quote

  2. #2
    Member
    Join Date
    Dec 2010
    Location
    Holland, Arnhem
    Posts
    326
    Originally posted by kalmeq:
    I would like them to bring back mechanics from rogue spear

    -planning
    -team members can die permanently
    -3 health status(OK, wounded= limping, dead)
    -1 shot kills
    -first person cover system
    -get rid of hints, xray vision and other bs
    This would be nice but don't count on it. After the Vegas series there will be 3rd person cover system and i predict some other features from Vegas. Although i do agree with you that these features would be great, but i also like the Vegas style Rainbow six games... I only can hope it won't be an onrail, contextsensitivity ride all throughout the game! Let us try to convince the developers that we want a real Rainbow Six game, and we want to have our input!!!!
    Reply With Quote Reply With Quote

  3. #3
    Originally posted by kalmeq:
    I would like them to bring back mechanics from rogue spear
    -planning
    Don't count on this coming back as you expect it to for the story mode, but you may see it in the multiplayer mode in some way.


    -team members can die permanently
    For the story mode, this may be so for the non-important Rainbow team members, meaning those with no face and have no importance to the story, it would be kind of like the replacement members you got in the older ones when any of the original members died. Look at the concept footage again and you'll see team members with their faces covered. We of course can expect to have permanent deaths in the multiplayer mode.

    -3 health status(OK, wounded= limping, dead)
    Doubt this would come back, at least not for story mode.

    -1 shot kills
    Possible, although highly doubtful.

    -first person cover system
    Highly Doubt it.

    -get rid of hints, xray vision and other bs
    I'm sure the hints would be optional like it always is in every game and I highly doubt there will be xray vision or anything like you saw in the video in the final build either, hopefully.
    Reply With Quote Reply With Quote

  4. #4
    Senior Member Soulid_Snake's Avatar
    Join Date
    Jan 2008
    Location
    Hillys
    Posts
    1,343
    Originally posted by kalmeq:
    I would like them to bring back mechanics from rogue spear

    -planning
    -team members can die permanently
    -3 health status(OK, wounded= limping, dead)
    -1 shot kills
    -first person cover system
    -get rid of hints, xray vision and other bs
    I like it! They should return to the tactical roots!

    But remember it's not representive of the famous gameplay. Ghost recon: FS, have done the xray bs as well, don't think fans like it too much, can't blame them because it's absolutely useless, just meant to look good. Don't get me wrong it works in some games (MGS4 Patriot system). Tactically, they could have used thermal goggles for when the guy ran behind the smoke in trailer. Even, goggles should be limited by battery power, games should be challenging.

    Bring back:

    - Stealth.
    - Hostage rescue.
    - Bomb Disposal(Not sure if the originals had it, but the new one sure needs it).
    - Close Quarters Combat.
    - Tactical gameplay.
    Reply With Quote Reply With Quote

  5. #5
    Senior Member shobhit7777777's Avatar
    Join Date
    Nov 2010
    Location
    Mumbai, India
    Posts
    5,493
    @Soulid Snake
    - Stealth.
    - Hostage rescue.
    - Bomb Disposal(Not sure if the originals had it, but the new one sure needs it).
    - Close Quarters Combat.
    - Tactical gameplay.
    The above features never left. In fact Vegas actually improved upon a LOT of them, primarily-

    1. CQC- The tighter controls, the FPV, ADS, the cover system all made the combat in Vegas truly an enjoyable experience. I HATED engaging in gunfights in the previous games...I always reloaded when stealth was blown...in Vegas it adds dynamism to combat and another layer to stealth.

    2. Tactical Gameplay- While the previous games required a lot of planning and preparation in terms of TACTICAL gameplay they were not very enjoyable. The options were limited, the plan inflexible. Lack of options like fast roping, rappelling, snake cams etc. hampered the tactical act of clearing rooms and multi directional assaults. Vegas adds options....tactical ones. Please keep in mind that Tactically the Vegas games surpassed the previous games as they had more options, better combat and AI. Previous games were more STRATEGIC...whereas Vegas was more TACTICAL.

    Although I'm not surprised that Vegas got a lot of Flak. Removal of the planning and equipment phase really sucked.



    Reply With Quote Reply With Quote

  6. #6
    Senior Member
    Join Date
    Aug 2006
    Posts
    2,163
    Originally posted by shobhit7777777:
    Previous games were more STRATEGIC...whereas Vegas was more TACTICAL.
    Well said. But wouldn't it be great to have R6P both strategic and tactical.

    Plus no end of level boss fights. Probably the lamest thing I have even seen in a Tom Clancy game.
    Reply With Quote Reply With Quote

  7. #7
    Senior Member Soulid_Snake's Avatar
    Join Date
    Jan 2008
    Location
    Hillys
    Posts
    1,343
    @SHOBHIT:

    The above features never left. In fact Vegas actually improved upon a LOT of them, primarily-

    1. CQC- The tighter controls, the FPV, ADS, the cover system all made the combat in Vegas truly an enjoyable experience. I HATED engaging in gunfights in the previous games...I always reloaded when stealth was blown...in Vegas it adds dynamism to combat and another layer to stealth.

    2. Tactical Gameplay- While the previous games required a lot of planning and preparation in terms of TACTICAL gameplay they were not very enjoyable. The options were limited, the plan inflexible. Lack of options like fast roping, rappelling, snake cams etc. hampered the tactical act of clearing rooms and multi directional assaults. Vegas adds options....tactical ones. Please keep in mind that Tactically the Vegas games surpassed the previous games as they had more options, better combat and AI. Previous games were more STRATEGIC...whereas Vegas was more TACTICAL.

    Although I'm not surprised that Vegas got a lot of Flak. Removal of the planning and equipment phase really sucked.
    With the CQC, I meant hand to hand combat something similar to mirrors edge or uncharted, need an attacking and defensive system.

    As for stealth sneaking could lead to a number of options human shielding, instant suppression rewarding in multiplayer.

    Vegas was not that stealthy AI was just incredibly, "dumb" and unbelievable at times. Like when enemies are concealed behind cover they magically move to different areas of the map particularly with terrorist hunt.

    Tactical gameplay the squad based gameplay was not bad could have had more options, more teams(alpha, bravo), individual member control, dragging wounded team mates into cover (BF3-esque) and helping them.
    Reply With Quote Reply With Quote

  8. #8
    Senior Member shobhit7777777's Avatar
    Join Date
    Nov 2010
    Location
    Mumbai, India
    Posts
    5,493
    @PALADIN
    Well said. But wouldn't it be great to have R6P both strategic and tactical.

    Plus no end of level boss fights. Probably the lamest thing I have even seen in a Tom Clancy game.
    A game with both strategic and tactical depth would be the dream. including a pre mission loadout, roster selection and planning phase in a R6V style game would be absolutely incredible. Where the tactical room clearing and combat is more like Vegas but with a large open map and the ability to formulate complex plans with other team mates.

    And ditto on the boss fights.
    @Soulid Snake
    With the CQC, I meant hand to hand combat something similar to mirrors edge or uncharted, need an attacking and defensive system.

    As for stealth sneaking could lead to a number of options human shielding, instant suppression rewarding in multiplayer.
    but isn't CQC redundant from both an operational and realism POV? HR/CT teams are meant to sneak in and then KILL the tangos with the element of surprise....when the situation requires a silent kill...that's when suppressed weapons come in. Rainbow trains for kill shots...don't know if they would risk blowing stealth while trying break a tango's neck...if they are that close and they will immediately take him out with a suppressed weapon. It's safer, less risky and ensures a kill...with hostages they can't take chances.
    It works in Splinter Cell as you have the time to take out each tango individually, there is no risk of hostages getting iced if you get detected...plus there is no time limit (No bombs, no innocents, no immediacy that a CT team may face) so you can patiently take your time.
    But I wouldn't mind them being included, I just think that there are more pressing issues to be addressed first.
    it's actually a pretty good question.. would CQC and silent takedowns work in Rainbow Six?



    Reply With Quote Reply With Quote

  9. #9
    Senior Member Soulid_Snake's Avatar
    Join Date
    Jan 2008
    Location
    Hillys
    Posts
    1,343
    Originally posted by shobhit7777777:
    @Soulid Snake
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> With the CQC, I meant hand to hand combat something similar to mirrors edge or uncharted, need an attacking and defensive system.

    As for stealth sneaking could lead to a number of options human shielding, instant suppression rewarding in multiplayer.
    but isn't CQC redundant from both an operational and realism POV? HR/CT teams are meant to sneak in and then KILL the tangos with the element of surprise....when the situation requires a silent kill...that's when suppressed weapons come in. Rainbow trains for kill shots...don't know if they would risk blowing stealth while trying break a tango's neck...if they are that close and they will immediately take him out with a suppressed weapon. It's safer, less risky and ensures a kill...with hostages they can't take chances.
    It works in Splinter Cell as you have the time to take out each tango individually, there is no risk of hostages getting iced if you get detected...plus there is no time limit (No bombs, no innocents, no immediacy that a CT team may face) so you can patiently take your time.
    But I wouldn't mind them being included, I just think that there are more pressing issues to be addressed first.
    it's actually a pretty good question.. would CQC and silent takedowns work in Rainbow Six? </div></BLOCKQUOTE>

    Well as for stealth from a operational POV I could see it working through pressure specific controls, when not applied gently can give you away through sound and controller vibration. From a realism perspective, stealth will be as real as regenerating health and human x-ray vision. But, it's something that's been tried and tested, which has worked well in multiplayer games including killzone! IMO, I can see it working well.
    Reply With Quote Reply With Quote

  10. #10
    Okay, I understand that you like the older versions of Rainbow, and I've actually played R63, R6V, and R6V2, but dude you have to accept change. I don't get where cod like R6 comes from ? R6V is nothing like cod because it's not linear and does have hostage rescue, bomb defusing, etc... I think you and many other people like you use "cod like" to loosely. I understand in the Vegas series ubi sacrificed some of the old elements, but it's just to break away and try something new. No harm in that man. You don't have to be so orthodox. I'll admit R63 had a ton more weapons and a better story, but look what Vegas brought us a new cover system, customization, and even more things like rappelling. And don't be so cynical about Patriots, i'm guessing you saw the video, but just in case you missed it, there are some better tactical commands I saw like "flank" and support" so far those are the only ones i've seen, but I bet there will be more so keep your head up dude
    Reply With Quote Reply With Quote

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •