I was "very frustrated" with the massive number of "ghost" ships and convoys and lashed in a childish manner. Stupid of me!
The over all package of "visuals and tools" with in GWX2.0 are wonderfull. Clean clear water and great looking ships make it a joy to view as the game is played.
I have no clue as to why the patrols which caused me to shelf this game were a random chance thing or within the UBI "poorly done origional code"!! This last patrol was a case of eight of the first twelve ships were GHOST SHIPS. By that I mean they were sighted or came as a message sighting, intercepted, stalked, and hit with torpedos( most from 400 to 700m), the sunk and were seen from the deck or through the periscope and heard as they loudly sunk.
NO CREDIT WAS EARNED ON THESE 8 SHIPS!!!!
In real time this took several hours to "reload" and see if I did something wrong and then give up and move on in the game. The final "rip" was sighting a Southhampton with two Auxilary Cruisers in a line going at about 25kts. All were hit and went down making lots of noise all while being seen on the sonor readout.
NOTHING!!! The credit was not given.
The Game is shelved as of now.
Has anybody ever addressed this ISSUE??????
It seemed there were fewer issues like this in SH3 & 1.4, like when I got my 251,078 ton patrol completed last fall.
Again, to those who worked so hard on GWX2.0, please accept please accept my apology.
Thanks for replies to come.
SNAKE1937



Reply With Quote







