It seems the most pressing questions regard the towns, their number and type, or name. The second question appears to be the polish version, we have a strong polish group here
So about towns. This will be a very important change from previous versions of the game : there will be no "town type" as such, no factions. So basically, the number of towns will be zero.
But dont be afraid ! We will use a system where the development tree will allow you to create any type of town, by choosing from the complete list of buildings. That means you will create the town type you want, tailored to your precise will. You will thus be able to mix any sort of creature in any town ! You can re-create a specific town that you like, or try a completely new mix. We call this the "adaptable forts" system (af).
Of course, creating a random mix of buildings and creatures will not always be efficient. Certain mixes will work, others not. But this will be a whole new range of discoveries in the game ! Just like building a deck in a trading card game, you will search for the optimal combination, and try your luck and strategy against others.
I'd like to add that the efficiency of a town will also depend on where it is built. You will create towns starting from villages, found on the map. Either you leave these villages as they are when you capture them, and they will provide resources and taxes, as well as a bonus in movement points (when your armies come to rest). Or you build on them to create a new town. The type of village, the environment around it, will predestinate a more efficient sort of town. That means that a great mix will need to be adapted to the map you are playing on ! As any good strategy, you need to adapt to the battlefield.
As you can see from this "af" system, the number of possible towns in the game will be almost limitless, given the number of buildings you can make, and the resulting efficiency
As to the polish version... Ah well that was only one question That'll be for next time !